Injecting WiiWare wad into Wii U menu

singles

New Member
OP
Newbie
Joined
May 9, 2024
Messages
3
Trophies
0
Age
54
XP
13
Country
Germany
Have done hours of Google search and the question has been asked here before in the past years but I hope progress has been made somehow in that direction: As many of us here, I have some fine WiiWare (Contra Rebirth, Bomberman Blast, World of Goo etc.) I would like to start - it it is possible without too much hassle - from the Wii U menu of my homebrewed Wii U.

I went down different roads already. I tried installing them into the vWii menu, but after I had installed about 8-10 games (and I have about 20), the vWii memory was full and I could not start any Wii injects at all anymore from the Wii U menu.

By now, the easiest way to start (and exit!) WiiWare comfortably ist to sell the Wii U, buy a mini PC and emulate the thing. But this is not what I have in mind. :) Any new ideas on this issue in May 2024?
 

singles

New Member
OP
Newbie
Joined
May 9, 2024
Messages
3
Trophies
0
Age
54
XP
13
Country
Germany
You should try use a USB loader's emunand function instead of install directly to the physical Wii nand.
Thank you for your reply. But with USB Loader I still have to go through the vWii menu thing. No way to start playing this stuff from Wii U menu still?
 

MikaDubbz

Well-Known Member
Member
Joined
Dec 12, 2017
Messages
3,878
Trophies
1
Age
36
XP
7,370
Country
United States
I went down different roads already. I tried installing them into the vWii menu, but after I had installed about 8-10 games (and I have about 20), the vWii memory was full and I could not start any Wii injects at all anymore from the Wii U menu.
This is the only way to launch Wiiware from the Wii U menu. You have to install the wad to vWii menu and then make a forwarder channel from the Wii U side. With the right tool you can implement Wii U GamePad controls optionally where applicable (obviously not useful for a game like World of Goo). The size of the vWii menu restriction is indeed very real, so choose your favorite few Wiiware games and implement them this way. Then put the rest in USBLoaderGX via its emunand settings and you can play all the Wiiware you want on your Wii U, though only a handful of your favorites can be launched directly from the Wii U menu. You can create a channel for USBLoaderGX directly from your Wii U menu, so it's not that big of an inconvenience to have to first go to that channel and then launch any other Wiiware games from there, that's what I do and I really can't complain.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
  • BigOnYa @ BigOnYa:
    It sounds good actually, I like butterscotch
  • K3Nv2 @ K3Nv2:
    It sucked don't know wtf these little bits and pieces are they use now
    K3Nv2 @ K3Nv2: It sucked don't know wtf these little bits and pieces are they use now