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Nintendo 3DS
.mod format, converting models to them, and replacing them
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<blockquote data-quote="howlidae" data-source="post: 10307612" data-attributes="member: 682369"><p>Hey! This thread is in particular about Ace Attorney models (Dual Destinies, Spirit of Justice, Great Ace Attorney), which use .mod file formats though I doubt Ace Attorney is the only game with them. I'm a complete newbie to this whole thing -- I've really just been Googling tutorials and spelunking through old Capcom game hack forums for resources. I was wondering if anyone might have any ideas on how to convert a 3DS Max model into a .mod file, since I'm looking into replacing models in the 3D Ace Attorney games. I've successfully gotten access to the models themselves and I know how to replace textures in Citra. I just need a bit of assistance figuring out how to get them back <em>into</em> the game. Not sure if it's important, but I don't have access to a 3DS. Any ideas?</p></blockquote><p></p>
[QUOTE="howlidae, post: 10307612, member: 682369"] Hey! This thread is in particular about Ace Attorney models (Dual Destinies, Spirit of Justice, Great Ace Attorney), which use .mod file formats though I doubt Ace Attorney is the only game with them. I'm a complete newbie to this whole thing -- I've really just been Googling tutorials and spelunking through old Capcom game hack forums for resources. I was wondering if anyone might have any ideas on how to convert a 3DS Max model into a .mod file, since I'm looking into replacing models in the 3D Ace Attorney games. I've successfully gotten access to the models themselves and I know how to replace textures in Citra. I just need a bit of assistance figuring out how to get them back [I]into[/I] the game. Not sure if it's important, but I don't have access to a 3DS. Any ideas? [/QUOTE]
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Zynthrodak
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Psionic Roshambo
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Slap firm lol
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