Second post is not enough of a confirmation?can xbc2 tools edit bdat of this one?
I'm hacking something together to get it work with the Import/Export tools on the one fork. Don't think I'll have time to make it viewable in the table, but should be enough for translation purposes.can xbc2 tools edit bdat of this one?
Found the textures by viewing the FBX's material's images in blender after exporting from 3DSMax; they share the same exact string of characters but I'm currently figuring out how to extract them. '3'the textures are separate from the model files and are in the chr/tex/nx/h folder
u could figure out which texture belongs to which model by opening the .wismt file of the model u want in a hex editor and seeing the texture names in there but the BMS script exports the .wismt names in that texture folder incorrectly so :/
Using this script only gets the bdat and chr folders,T.TView attachment 320062
View attachment 320063
They changed bdat storage format, cant edit anything right now
only bt/ch/en folder in chrthe textures are separate from the model files and are in the chr/tex/nx/h folder
u could figure out which texture belongs to which model by opening the .wismt file of the model u want in a hex editor and seeing the texture names in there but the BMS script exports the .wismt names in that texture folder incorrectly so :/
hey i loved your script but uhh could you make seperate scripts for stuff like bdats, models. etcView attachment 320062
View attachment 320063
They changed bdat storage format, cant edit anything right now
Hey soo uh thank you for the script it takes quite sometime to finish but it works annd i was thinking of making it soo you have seperate scrips to extract certain things like models. maps, events, bdat and etcView attachment 320062
View attachment 320063
They changed bdat storage format, cant edit anything right now
How exactly? '3'Look for PredatorCZ/XenoLib Repo. Maybe it will help you out. I converted the textures to dds with it.
along with a few other stuff too like aView attachment 323230
Uhh found this in xenoblade chronicles 3 models
You can use "tex_to_dds.cmd" from PredatorCZ/XenoLib Repo. Just drag and drop the .wismt file in "m" folder (or the whole "m" folder to convert all) into it, it will look for the "h" folder and extract textures, that means you need both folder to make it work, and they need to be in /tex/nx/ folder.How did you get textures?
that tool also works with xbde and xb2You can use "tex_to_dds.cmd" from PredatorCZ/XenoLib Repo. Just drag and drop the .wismt file in "m" folder (or the whole "m" folder to convert all) into it, it will look for the "h" folder and extract textures, that means you need both folder to make it work, and they need to be in /tex/nx/ folder.
But name of the textures are incorrect so I need to find the textures manually :/
P/s: I found a noesis script, you can search for this Github user: Turk645
Hi o/Hi. I was searching in Google for a tool to edit bdat files (the text, translation etc). So I found this thread nad registered an account to ask you about something.
You look like someone who has pretty much good understanding of this kind of things. I tried your unpacking script and it worked as it should.
Now tell me, would it be possible for you to make a script that is packing these edited json files back to bdat? That would be extremely helpful for many people (including me, and I but I know some people from Croatia that were interested in translating this game).
I don't have much money but I could donate you in crypto a little. It looks like you're the only person who actually could make it without spending days on figuring out how to make it working. Thanks in advance!