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<blockquote data-quote="sneedolin" data-source="post: 10363060" data-attributes="member: 693247"><p>So I found a manual way to do it, but checking with a friend the address of the timer was different between us and I don't know anything about making a table so I'll just post how to find it:</p><p></p><p>The 5 hour timer for the demo starts after the first few tutorial missions, the game tracks this with a value that keeps increasing by about 1000 per second (seems somewhat random, when freezing the value at 0 it always jumps between like 960 and 1090~). So you should be able to find it if you do a 4byte search with the value roughly where you'd expect it (say you spent an hour of the timer, that'd be 60x60x1000 = 3,6m so you search between 3,5m and 3,7m) and then find a value that keeps increasing while you're outside of menus and static while you're in menus, once you found it just set it to 0 to reset the timer back to 5 hours, you can freeze it there while you're running CE as well.</p></blockquote><p></p>
[QUOTE="sneedolin, post: 10363060, member: 693247"] So I found a manual way to do it, but checking with a friend the address of the timer was different between us and I don't know anything about making a table so I'll just post how to find it: The 5 hour timer for the demo starts after the first few tutorial missions, the game tracks this with a value that keeps increasing by about 1000 per second (seems somewhat random, when freezing the value at 0 it always jumps between like 960 and 1090~). So you should be able to find it if you do a 4byte search with the value roughly where you'd expect it (say you spent an hour of the timer, that'd be 60x60x1000 = 3,6m so you search between 3,5m and 3,7m) and then find a value that keeps increasing while you're outside of menus and static while you're in menus, once you found it just set it to 0 to reset the timer back to 5 hours, you can freeze it there while you're running CE as well. [/QUOTE]
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