Feedback Hardware Nonstop flickering on 1080p

Doodoohead

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Hi! I purchased this second-hand PS3 Slim a couple of years ago and never really got to use it as much as I'd like because of the nonstop flickering.
When setting the video to 1080p, the whole screen flashes. Sometimes it goes dark for a second, or sometimes it flashes in grey and green small lines, like TV static. Also, the borders of the screen have red/pink grain moving all over when the image isn't flashing.
  • 1080i, 720p and 480p work flawlessly. I can play games for hours and weeks on end on 1080i without any kind of visual artifacts, regardless of the combo of video options I choose on the PS3.
  • I've tried every possible combo of the video options on the PS3 while running at 1080p. None seem to affect the issue in any way. The only difference is that setting Deep Colour to "Automatic" will just output a completely black screen.
  • It's not an HDMI cable/Display issue. I've tested with seven HDMI cables, some of them are the ones I use for my PC and 4K monitors. Displays: I've tried on two 1080p PC monitors, two 4K ones, and two 1080p TVs. I've also tried using an AV receiver as a middleman, and I also have a Phat PS3 that works flawlessly at 1080p with these cables/displays, and Deep Colour and all the other bells and whistles turned on.
  • Moving the HDMI cable end attached to the PS3 doesn't affect the rate of flickering so I'm assuming the port isn't badly soldered.
  • The AV receiver has an LED light that stays on when the selected source is sending signal over HDMI. When I set the PS3 to 1080p, the LED flashes even more than the image. With Deep Colour to "Automatic", the LED never turns on.

The issue sometimes, very rarely, just goes away. Like, a random day of the week, once a month, it just decides to work flawlessly at 1080p. Sometimes it happens as soon as I turn on the system and other times it happens after half an hour of heavy gaming. Sometimes it stays working as it should for 10 minutes and sometimes for 5 hours. I've tried to reproduce this issue but it doesn't seem to be anything specific that triggers it. Anyone has any ideas of what could be happening? Thanks in advance!
 

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  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=zT-Cy-hap_Q