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<blockquote data-quote="Robert Newbie" data-source="post: 10386475" data-attributes="member: 349082"><p>These are all great replies.</p><p></p><p></p><p>For all the times I played Super Mario World as a kid, I was never interested in glitching or speedrunning. So, I never came across those issues. It does make me wonder what the game would have looked like with a few more months in the oven (and more cartridge space).</p><p></p><p></p><p>Thanks for the breakdown. Based on this thread, NSMB DS seems to be the favorite. I never played New Super Luigi U, but I hear it's harder and more interesting than even the base game.</p><p></p><p></p><p>I really like this explanation. I think that vertical aspect of the level designs really did liven up a lot of the levels in Super Mario World. With that in mind, I can see how bland NSMB's slower and simpler levels can feel. Super Mario Bros. 3 was a great evolution of the horizontal designs of the original. SMW has just the right number of mechanics, from the regular jump to the spin jump. I think it all works together to give variety and strategy to each level. I'm starting to understand why NSMB hits me as uninspired.</p><p></p><p></p><p>It's interesting how the multiplayer can change someone's opinion of a game. I still haven't played Wonder, but I am curious where my opinion will fall. Will I find the game gimmicky or creative? Will I find it NSMB bland or SMW challenging?</p></blockquote><p></p>
[QUOTE="Robert Newbie, post: 10386475, member: 349082"] These are all great replies. For all the times I played Super Mario World as a kid, I was never interested in glitching or speedrunning. So, I never came across those issues. It does make me wonder what the game would have looked like with a few more months in the oven (and more cartridge space). Thanks for the breakdown. Based on this thread, NSMB DS seems to be the favorite. I never played New Super Luigi U, but I hear it's harder and more interesting than even the base game. I really like this explanation. I think that vertical aspect of the level designs really did liven up a lot of the levels in Super Mario World. With that in mind, I can see how bland NSMB's slower and simpler levels can feel. Super Mario Bros. 3 was a great evolution of the horizontal designs of the original. SMW has just the right number of mechanics, from the regular jump to the spin jump. I think it all works together to give variety and strategy to each level. I'm starting to understand why NSMB hits me as uninspired. It's interesting how the multiplayer can change someone's opinion of a game. I still haven't played Wonder, but I am curious where my opinion will fall. Will I find the game gimmicky or creative? Will I find it NSMB bland or SMW challenging? [/QUOTE]
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BigOnYa
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I seen that, hope so too, the first was so epic back then.
Today at 1:56 AM
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K3Nv2
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Didn't look into much is it just a remake
Today at 1:57 AM
@
BigOnYa
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Only thing drive me crazy is all these new horror games nowadays is its so dark, all time. I can't even play them. I understand they trying to create spooky but be creative a little, not just darkness with pop out scare scenes.
+1
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Xdqwerty
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@BigOnYa
, either that or mascot horror
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Psionic Roshambo
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https://www.reddit.com/r/Whatcouldgowrong/s/zFNgZdLFQ1
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Xdqwerty
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gonna watch gintama for the first time
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Psionic Roshambo
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@BigOnYa
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K3Nv2
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Two studio lights for one horror game
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Psionic Roshambo
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Lol
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K3Nv2
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Couch casting for horror
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Mig switch already has a v2 lol
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How we doin' in here?
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Couch casting horror, lol
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You need better couch potatoes la
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Tbh isn't that already couch casting
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She sat on a couch must be a hoe
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Damn, stay on that plastic. (If you know, you know)
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BigOnYa
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I played the intro to far cry 5, that is like some crazy Jim Jones cult shit. Still its petty...
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