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<blockquote data-quote="Artusa" data-source="post: 10415483" data-attributes="member: 704463"><p>I know the NTSC patch exists for Digimon World 2003, but I was wondering what's all been patched in the US version of Digimon World 3. I've tried a couple different pop-fe conversions of the game, one with the JP injection and changing the game ID, and one that's a straight pop-fe conversion of the game. Each one has a unique issue that's not present in the other.</p><p></p><p>The straight conversion works fine until trying to leave the Asuka Inn to go to the Underground Path/sewer, where the screen will go black and a small broken sprite starts glitching around in the upper-left corner. You can still move around and going into the menu and exiting does somewhat fix this problem, but then if you leave the underground path, the game freezes and hangs on a black screen. For whatever reason, this seems to happen right after every time you save. I did try going to Wire Forest and leaving, and that surprisingly worked, and somehow fixes the issue at the inn.</p><p></p><p>As for the the conversion with the JP region injection and game ID change, it has the opposite problem. The game transitions smoothly from the Asuka Inn to the Undergound Path and back, even after saving beforehand, but entering and exiting Wire Forest makes the game freeze and hang on a black screen. I'm assuming this also happens with the other problematic areas.</p><p></p><p>Have I been doing something wrong when converting with pop-fe, or is the US version of this game just that awkward? Sorry if I've asked anything that's already been resolved; I just modded my PSP a few days ago, so I'm new to all this, lol.</p><p></p><p>Thanks for all the hard work if you've all been putting in!</p></blockquote><p></p>
[QUOTE="Artusa, post: 10415483, member: 704463"] I know the NTSC patch exists for Digimon World 2003, but I was wondering what's all been patched in the US version of Digimon World 3. I've tried a couple different pop-fe conversions of the game, one with the JP injection and changing the game ID, and one that's a straight pop-fe conversion of the game. Each one has a unique issue that's not present in the other. The straight conversion works fine until trying to leave the Asuka Inn to go to the Underground Path/sewer, where the screen will go black and a small broken sprite starts glitching around in the upper-left corner. You can still move around and going into the menu and exiting does somewhat fix this problem, but then if you leave the underground path, the game freezes and hangs on a black screen. For whatever reason, this seems to happen right after every time you save. I did try going to Wire Forest and leaving, and that surprisingly worked, and somehow fixes the issue at the inn. As for the the conversion with the JP region injection and game ID change, it has the opposite problem. The game transitions smoothly from the Asuka Inn to the Undergound Path and back, even after saving beforehand, but entering and exiting Wire Forest makes the game freeze and hang on a black screen. I'm assuming this also happens with the other problematic areas. Have I been doing something wrong when converting with pop-fe, or is the US version of this game just that awkward? Sorry if I've asked anything that's already been resolved; I just modded my PSP a few days ago, so I'm new to all this, lol. Thanks for all the hard work if you've all been putting in! [/QUOTE]
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BigOnYa
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I seen that, hope so too, the first was so epic back then.
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K3Nv2
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Didn't look into much is it just a remake
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BigOnYa
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@BigOnYa
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Two studio lights for one horror game
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BigOnYa
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I played the intro to far cry 5, that is like some crazy Jim Jones cult shit. Still its petty...
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