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<blockquote data-quote="Maxbeta" data-source="post: 10385902" data-attributes="member: 351718"><p>That’s a real shame. I only remember the fps being really low off the bat after loading but I never messed around with tweaking it.</p><p>So you are saying it is possible that it ran much smoother on the now obsolete FBneo core?</p><p>In theory it should still be able to run in the recent retroarch builds as a legacy core no?</p><p>Man we nee to find this thing if only for those two games. This is probably the first time I’ve seen Ultra64 arcades running on an actual Nintendo console lol with the exclusion of the oficial N64 releases of KI.</p><p></p><p>Also, speaking of Final Burn, I managed to run Demon Front and other PGS games but they are missing background sprites throughout the levels. Any advice on these games [USER=620491]@Zeox-gamer[/USER]? [USER=98665]@ploggy[/USER]?</p></blockquote><p></p>
[QUOTE="Maxbeta, post: 10385902, member: 351718"] That’s a real shame. I only remember the fps being really low off the bat after loading but I never messed around with tweaking it. So you are saying it is possible that it ran much smoother on the now obsolete FBneo core? In theory it should still be able to run in the recent retroarch builds as a legacy core no? Man we nee to find this thing if only for those two games. This is probably the first time I’ve seen Ultra64 arcades running on an actual Nintendo console lol with the exclusion of the oficial N64 releases of KI. Also, speaking of Final Burn, I managed to run Demon Front and other PGS games but they are missing background sprites throughout the levels. Any advice on these games [USER=620491]@Zeox-gamer[/USER]? [USER=98665]@ploggy[/USER]? [/QUOTE]
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