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Sony PS Vita
SoulCalibur ANDROID PORT Vita v.1.0 - Rinnegatamante
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<blockquote data-quote="peter8" data-source="post: 10330641" data-attributes="member: 570667"><p>Rinnegatamante ROCKS the NEW YEAR with a other Android Port for the VITA / PSTV !</p><p></p><p>Title:</p><p>SoulCalibur</p><p></p><p>[MEDIA=youtube]EF99PjlZNjg[/MEDIA]</p><p></p><p>Description :</p><p>Soulcalibur is a weapon based 3D fighting game developed by Project Soul and produced by Namco. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008.</p><p>On November 20, 2013, Namco Bandai released a port of Soulcalibur for the Android platform. The app makes use of Google Play Games for synchronization between devices and runs at native resolution and screen aspect ratio.</p><p></p><p>NOTE : The game is no longer available in the Google Play Store.</p><p></p><p></p><p>Release Name :</p><p>SoulCalibur Vita v.1.0</p><p></p><p>Author :</p><p>Rinnegatamante</p><p></p><p>Info:</p><p>This is a wrapper/port of SoulCalibur for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is.</p><p></p><p>Version :</p><p>v.1.0 (First Release) + Trophies compatible NoTrpDrm</p><p></p><p>Download :</p><p><a href="https://vitadb.rinnegatamante.it/#/info/1174" target="_blank">https://vitadb.rinnegatamante.it/#/info/1174</a></p><p>or</p><p><a href="https://github.com/Rinnegatamante/soulcalibur_vita/releases" target="_blank">https://github.com/Rinnegatamante/soulcalibur_vita/releases</a></p><p></p><p>Install :</p><p></p><p>The port has been tested with v.1.0.15 of the game.</p><p></p><p>Requirements -></p><p>- Vita Plugin libshacccg.suprx</p><p>- Vita Plugin kubridge.skprx</p><p>- Vita Plugin fd_fix.skprx OR repatch_ex.skprx (do only use one of them !)</p><p>- Android Game Data Files</p><p>- PC Tool WinImage (need for extract obb file)</p><p>- PC Tool xdelta UI / shader.xdelta (need patch for shader.dat)</p><p></p><p>Android Data -></p><p>- Obtain your copy of SoulCalibur legally for Android in form of an .apk file and an obb.</p><p>- Create a folder with the name ''soulcalibur'' in ux0:data/ .</p><p>- Open the apk with your zip explorer and extract the folder ''lib'' folder to ux0:data/soulcalibur.</p><p>- Use WinImage to open the obb file. Select all the files and extract all to ux0:data/soulcalibur.</p><p><a href="https://www.winimage.com/download.htm" target="_blank">https://www.winimage.com/download.htm</a></p><p>- Download xdelta UI and extract the zip content in ux0:data/soulcalibur.</p><p>(nfo = xdelta. Allows you to easily create and apply xdelta patches without messing with the command-line.)</p><p><a href="https://www.romhacking.net/utilities/598/" target="_blank">https://www.romhacking.net/utilities/598/</a></p><p>- Download the shader.xdelta patch from Release page and apply it, using xdelta UI to ux0:data/soulcalibur/shader.dat and replace original file with the patched one.</p><p>- Install SoulCalibur Vita v.1.0.vpk on the Vita system</p><p></p><p>Optional Trophies :</p><p>- For trophies to be unlockable, install NoTrpDrm.</p><p><a href="https://github.com/Rinnegatamante/NoTrpDrm" target="_blank">https://github.com/Rinnegatamante/NoTrpDrm</a></p><p></p><p>Optional PSVshell :</p><p>- Install PSVshell to overclock your device to 500Mhz.</p><p></p><p>Notes and Tips :</p><p>- Some stages (eg. Water Labyrinth and the final Arcade fight with Inferno) might cause framedrops. Please report any of these problematics so that a fix can be find for specific stages.</p><p>- When first launching the game, it is recommended to go into Options and lower BGM and SE volumes to 8 or lower. Not doing so will cause SFX glitching out due to too high volume playback.</p><p>- Some stages (Takamatsu Castle and Money Pit) got simplified in background elements to reduce framerate tanking.</p><p>- Stages that aren't unlockable in Android version due to lack of Mission Battle mode got restored and will be available to play from the beginning, including alternate stages.</p><p></p><p>Credits :</p><p>- TheFloW for the original .so loader.</p><p>- gl33ntwine for the awesome Android subsystem reimplementation FalsoNDK and FalsoJNI.</p><p>- BrandonHeat8 for the Livearea assets and for testing the homebrew.</p><p></p><p></p><p>First Test :</p><p>PSTV 3.65 + 32GB Sony Memory Card + fd_fix + kubridge v3 (no overclock used or install)</p><p>Data Files : found p2p data pack somewhere on google (before install guide was posted)</p><p>Result : WORKING from start to end confirmed by member jeferey + Marc_LFD</p><p></p><p>Great work Rinnegatamante ! Thank You. Amazing.</p></blockquote><p></p>
[QUOTE="peter8, post: 10330641, member: 570667"] Rinnegatamante ROCKS the NEW YEAR with a other Android Port for the VITA / PSTV ! Title: SoulCalibur [MEDIA=youtube]EF99PjlZNjg[/MEDIA] Description : Soulcalibur is a weapon based 3D fighting game developed by Project Soul and produced by Namco. Originally released in arcades on July 30, 1998, it ran on the Namco System 12 hardware. It was ported to the Dreamcast in 1999 with new features and improved graphics. It became available as a downloadable title on the Xbox 360's Xbox Live Marketplace in July 2008. On November 20, 2013, Namco Bandai released a port of Soulcalibur for the Android platform. The app makes use of Google Play Games for synchronization between devices and runs at native resolution and screen aspect ratio. NOTE : The game is no longer available in the Google Play Store. Release Name : SoulCalibur Vita v.1.0 Author : Rinnegatamante Info: This is a wrapper/port of SoulCalibur for the PS Vita. The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run. By doing so, it's basically as if we emulate a minimalist Android environment in which we run natively the executable as is. Version : v.1.0 (First Release) + Trophies compatible NoTrpDrm Download : [URL]https://vitadb.rinnegatamante.it/#/info/1174[/URL] or [URL]https://github.com/Rinnegatamante/soulcalibur_vita/releases[/URL] Install : The port has been tested with v.1.0.15 of the game. Requirements -> - Vita Plugin libshacccg.suprx - Vita Plugin kubridge.skprx - Vita Plugin fd_fix.skprx OR repatch_ex.skprx (do only use one of them !) - Android Game Data Files - PC Tool WinImage (need for extract obb file) - PC Tool xdelta UI / shader.xdelta (need patch for shader.dat) Android Data -> - Obtain your copy of SoulCalibur legally for Android in form of an .apk file and an obb. - Create a folder with the name ''soulcalibur'' in ux0:data/ . - Open the apk with your zip explorer and extract the folder ''lib'' folder to ux0:data/soulcalibur. - Use WinImage to open the obb file. Select all the files and extract all to ux0:data/soulcalibur. [URL]https://www.winimage.com/download.htm[/URL] - Download xdelta UI and extract the zip content in ux0:data/soulcalibur. (nfo = xdelta. Allows you to easily create and apply xdelta patches without messing with the command-line.) [URL]https://www.romhacking.net/utilities/598/[/URL] - Download the shader.xdelta patch from Release page and apply it, using xdelta UI to ux0:data/soulcalibur/shader.dat and replace original file with the patched one. - Install SoulCalibur Vita v.1.0.vpk on the Vita system Optional Trophies : - For trophies to be unlockable, install NoTrpDrm. [URL]https://github.com/Rinnegatamante/NoTrpDrm[/URL] Optional PSVshell : - Install PSVshell to overclock your device to 500Mhz. Notes and Tips : - Some stages (eg. Water Labyrinth and the final Arcade fight with Inferno) might cause framedrops. Please report any of these problematics so that a fix can be find for specific stages. - When first launching the game, it is recommended to go into Options and lower BGM and SE volumes to 8 or lower. Not doing so will cause SFX glitching out due to too high volume playback. - Some stages (Takamatsu Castle and Money Pit) got simplified in background elements to reduce framerate tanking. - Stages that aren't unlockable in Android version due to lack of Mission Battle mode got restored and will be available to play from the beginning, including alternate stages. Credits : - TheFloW for the original .so loader. - gl33ntwine for the awesome Android subsystem reimplementation FalsoNDK and FalsoJNI. - BrandonHeat8 for the Livearea assets and for testing the homebrew. First Test : PSTV 3.65 + 32GB Sony Memory Card + fd_fix + kubridge v3 (no overclock used or install) Data Files : found p2p data pack somewhere on google (before install guide was posted) Result : WORKING from start to end confirmed by member jeferey + Marc_LFD Great work Rinnegatamante ! Thank You. Amazing. [/QUOTE]
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