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Nintendo DS
The DSi deserves a better SNES emulator
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<blockquote data-quote="plasturion" data-source="post: 10278705" data-attributes="member: 312650"><p>Yep, zsnes is still my fav emulator, even for now I'm still using, cause it takes a very few cpu percent of usage and battery last longer. Compability is also great, I don't say is not a bad idea to use for effecient tricks and compabilty base... however pc processor has much more potential than arm in ds, different instruction set, multiple calculations in once cycle ability, different everything. You have to decode and figure out all the dependiecies from once assambly school to other one. Respect for the one who want to make it. Plus it was created to draw everything in framebuffer, so you have to rewrite much part that was done before in snemulds to work natively to use 2d engine same as snes, etc. Well, I'm not specialist here but wonder myself how much is possible to port it to DS and potentialy what we could recive, if Snemul went some way. But also we have current emulators with open source, isn't faster to optimize the current ones to assembly with some speed hax? Anyway fine, it's good to mention about ZSNES emulator here too. Or at least is it possible to fix layers priority in current emulators for ds and not to set them manually? I always wandered because snes and ds have almost the same 2d engine, the same number of layers and rotating/scaling features, but it may be also some stiff hardware gpu limitations on different graphic modes.</p></blockquote><p></p>
[QUOTE="plasturion, post: 10278705, member: 312650"] Yep, zsnes is still my fav emulator, even for now I'm still using, cause it takes a very few cpu percent of usage and battery last longer. Compability is also great, I don't say is not a bad idea to use for effecient tricks and compabilty base... however pc processor has much more potential than arm in ds, different instruction set, multiple calculations in once cycle ability, different everything. You have to decode and figure out all the dependiecies from once assambly school to other one. Respect for the one who want to make it. Plus it was created to draw everything in framebuffer, so you have to rewrite much part that was done before in snemulds to work natively to use 2d engine same as snes, etc. Well, I'm not specialist here but wonder myself how much is possible to port it to DS and potentialy what we could recive, if Snemul went some way. But also we have current emulators with open source, isn't faster to optimize the current ones to assembly with some speed hax? Anyway fine, it's good to mention about ZSNES emulator here too. Or at least is it possible to fix layers priority in current emulators for ds and not to set them manually? I always wandered because snes and ds have almost the same 2d engine, the same number of layers and rotating/scaling features, but it may be also some stiff hardware gpu limitations on different graphic modes. [/QUOTE]
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