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<blockquote data-quote="alexfree" data-source="post: 10297563" data-attributes="member: 573749"><p><h3>Version 1.4.5 (11/25/2023)</h3> <ul> <li data-xf-list-type="ul"><a href="https://github.com/alex-free/tonyhax/releases/download/v1.4.5i/tonyhax-international-v1.4.5.zip" target="_blank">tonyhax-international-v1.4.5</a></li> </ul><p>Changes:</p><p></p><ul> <li data-xf-list-type="ul">Changed toolchain from mips-linux-gnu to mipsel-none-elf. Redone <a href="https://github.com/alex-free/tonyhax/blob/master/build.md" target="_blank">build system</a>. Upgraded to GCC v12.2.0/Binutils v2.40. Better code size/speed optimizations.</li> <li data-xf-list-type="ul">Made CD_REGS address more correct by using the correct memory region (thanks Nicholas Noble!).</li> <li data-xf-list-type="ul">There is a <a href="https://github.com/socram8888/tonyhax/issues/24" target="_blank">bug</a> found in the PS1 mode of the early PS2s models supported by Tonyhax International which causes a number of PS1 games burned to a 80 minute CD-R to not boot. The affected games only boot when burned to 74 minute or 71 minute CD-Rs. This limitation applies to mod-chipped consoles as well using the normal boot process fails to start the game. The PS1 doesn't have this issue and was never effected.</li> </ul><p>Tonyhax International now can work around this PS2 specific limitation and boot any game burned to 80 minute media just as well as the PS1. Some of the confirmed problematic games that now work as of this update are listed below as examples:</p><p></p><ul> <li data-xf-list-type="ul">Kurushi / I.Q: Intelligent Qube</li> <li data-xf-list-type="ul">MediEvil</li> <li data-xf-list-type="ul">Resident Evil Director’s Cut</li> <li data-xf-list-type="ul">Resident Evil 2 / BioHazard 2</li> <li data-xf-list-type="ul">MegaMan X4 / RockMan X4</li> </ul><p>Any games that previously would not boot on PS2s (but did on PS1s) because of this issue now also work. If you have a chipped PS2, you can use the <a href="https://github.com/alex-free/tonyhax/blob/master/boot-cd.md" target="_blank">Boot CD</a> to then successfully launch a problematic PS1 game burned to an 80 minute CD-R.</p></blockquote><p></p>
[QUOTE="alexfree, post: 10297563, member: 573749"] [HEADING=2]Version 1.4.5 (11/25/2023)[/HEADING] [LIST] [*][URL='https://github.com/alex-free/tonyhax/releases/download/v1.4.5i/tonyhax-international-v1.4.5.zip']tonyhax-international-v1.4.5[/URL] [/LIST] Changes: [LIST] [*]Changed toolchain from mips-linux-gnu to mipsel-none-elf. Redone [URL='https://github.com/alex-free/tonyhax/blob/master/build.md']build system[/URL]. Upgraded to GCC v12.2.0/Binutils v2.40. Better code size/speed optimizations. [*]Made CD_REGS address more correct by using the correct memory region (thanks Nicholas Noble!). [*]There is a [URL='https://github.com/socram8888/tonyhax/issues/24']bug[/URL] found in the PS1 mode of the early PS2s models supported by Tonyhax International which causes a number of PS1 games burned to a 80 minute CD-R to not boot. The affected games only boot when burned to 74 minute or 71 minute CD-Rs. This limitation applies to mod-chipped consoles as well using the normal boot process fails to start the game. The PS1 doesn't have this issue and was never effected. [/LIST] Tonyhax International now can work around this PS2 specific limitation and boot any game burned to 80 minute media just as well as the PS1. Some of the confirmed problematic games that now work as of this update are listed below as examples: [LIST] [*]Kurushi / I.Q: Intelligent Qube [*]MediEvil [*]Resident Evil Director’s Cut [*]Resident Evil 2 / BioHazard 2 [*]MegaMan X4 / RockMan X4 [/LIST] Any games that previously would not boot on PS2s (but did on PS1s) because of this issue now also work. If you have a chipped PS2, you can use the [URL='https://github.com/alex-free/tonyhax/blob/master/boot-cd.md']Boot CD[/URL] to then successfully launch a problematic PS1 game burned to an 80 minute CD-R. [/QUOTE]
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BigOnYa
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And real f ing high! But not the height. We got legal recreation now, so yea...
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BakerMan
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you go bro
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i know, i know, i'm late
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@BigOnYa
, I'll rip a bag off my Volcano to that, brother
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a_username_that_is_cool
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DDDS . Dual Developer Dedede System
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also happy birthday
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Hello
37 minutes ago
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BigOnYa
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Is it me you're looking for?
35 minutes ago
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MysticStarlight
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'Cause I wonder where you are
33 minutes ago
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MysticStarlight
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wait I got the lyrics mixed up
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BigOnYa
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And I wonder what you do...Lol
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Its all good, I'm here to talk to you.
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Hello
29 minutes ago
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MysticStarlight
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It's me
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25 minutes ago
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BigOnYa
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I've been playing fallout4 all day, I went into a elevator and it kept going, never stopped, waited 5 minutes, must of been a bug. How bout you, whatcha do today?
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MysticStarlight
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I'm wondering why a stray tuxedo cat has a cloudy eye
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I've been playing TOTK all day also
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MysticStarlight
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Oh you reminded me of those elevator nightmares
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BigOnYa
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Awesome game, fun how they force you to build, but you can build as you want
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MysticStarlight
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It is super fun, I actually prefer it over BoTW
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BigOnYa
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The guy holding the sign always cracked me up, esp when you fail, and it falls
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Ah yes, that guy lol. I still need to find all his signs. The game has a lot to do though so I don't know what to finish first
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I'm 120 hours in and am still like 44.4% done
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BigOnYa
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Good times. Building is starting to get good around now for you. You making me want to make run thru again.
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Ok good chatting, enjoy your gaming, and avoid the lightning, or put your sword away. Good night.
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Ok good chatting, enjoy your gaming, and avoid the lightning, or put your sword away. Good night.
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