Was reading how Nintendo freaked out about making kids eyes go wonky and toned down the 3D effect range in later games. Compare OOT with MM and you'll see quite a difference even though they run on the same engine. Look at Pilotwings and you'll see how crazy it can really go to increase the immersion. Earlier titles generally went wild with it and that lends credence to the idea it was intentionally reigned in.
Got me thinking that seeing as this is the best feature and the slider controls if there must be a value variable in there that we can manually tweak the range of for stronger effect.
@Hazerou what do you think as I've read your thread about upping the framerate and that makes an immense difference. Adding this would just take it to the next level as it definitely seems like Nintendo forced a limited range.
Has anyone had a play around with this? If so what did you find? In theory it should be quite easy to find the variable which controls 3D and patch in an extended range without breaking the game.
Got me thinking that seeing as this is the best feature and the slider controls if there must be a value variable in there that we can manually tweak the range of for stronger effect.
@Hazerou what do you think as I've read your thread about upping the framerate and that makes an immense difference. Adding this would just take it to the next level as it definitely seems like Nintendo forced a limited range.
Has anyone had a play around with this? If so what did you find? In theory it should be quite easy to find the variable which controls 3D and patch in an extended range without breaking the game.