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Valve DMCA's both "Portal 64" and "Team Fortress 2: Source 2" projects
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<blockquote data-quote="DeadSkullzJr" data-source="post: 10331259" data-attributes="member: 433460"><p>I'll be honest, I don't understand why people aren't doing research. I don't have the full details, but from what I've gathered, the developer behind Portal 64 utilized illegal SDK materials, libraries in this case, to make this title. It's not a matter of it being possible with or without using such things (it's not impossible using alternatives, it's just a matter of how much one is willing to learn, incorporate, and adapt to this environment, regardless of how long it takes), it's a matter of it being used period without proper legal grounds. While I don't agree with Valve in some ways, they technically aren't in the wrong here, regardless of everyone's personal opinion. Official SDK materials were used without permission, that all on its own jeopardizes any project being made with such contents. Even if you aren't supplying the assets needed in its entirety, it's still the point of you built the whole project around the source material you weren't supposed to use. Whether anyone likes it or not, that's just how the cookie crumbles, that's why we have alternative solutions to work with, it may be more time consuming and difficult to work with, however nothing is going to get any better avoiding such alternatives like the plague, and cheating the whole learning experience and process by using illegal materials to get around. The developer of this N64 variant of the game knew what they were doing, this is playing with fire, they got lucky it wasn't Nintendo themselves after them for using their official stuff, so the burn is mild in this case, they knew it could backfire, and that's probably why they didn't even try to fight it, because they already knew the consequences if they got caught. Don't play stupid games guys and gals, and you won't need to worry about the consequences.</p><p></p><p>As for the Team Fortress 2 stuff, no idea on that part yet, I have no say.</p></blockquote><p></p>
[QUOTE="DeadSkullzJr, post: 10331259, member: 433460"] I'll be honest, I don't understand why people aren't doing research. I don't have the full details, but from what I've gathered, the developer behind Portal 64 utilized illegal SDK materials, libraries in this case, to make this title. It's not a matter of it being possible with or without using such things (it's not impossible using alternatives, it's just a matter of how much one is willing to learn, incorporate, and adapt to this environment, regardless of how long it takes), it's a matter of it being used period without proper legal grounds. While I don't agree with Valve in some ways, they technically aren't in the wrong here, regardless of everyone's personal opinion. Official SDK materials were used without permission, that all on its own jeopardizes any project being made with such contents. Even if you aren't supplying the assets needed in its entirety, it's still the point of you built the whole project around the source material you weren't supposed to use. Whether anyone likes it or not, that's just how the cookie crumbles, that's why we have alternative solutions to work with, it may be more time consuming and difficult to work with, however nothing is going to get any better avoiding such alternatives like the plague, and cheating the whole learning experience and process by using illegal materials to get around. The developer of this N64 variant of the game knew what they were doing, this is playing with fire, they got lucky it wasn't Nintendo themselves after them for using their official stuff, so the burn is mild in this case, they knew it could backfire, and that's probably why they didn't even try to fight it, because they already knew the consequences if they got caught. Don't play stupid games guys and gals, and you won't need to worry about the consequences. As for the Team Fortress 2 stuff, no idea on that part yet, I have no say. [/QUOTE]
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