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Hello,
So I heard of Wii Menu thing called "CHANS" (ChannelScript) for the Nintendo Wii. They are mostly used for Wiiconnect24 but I heard they're also used for something else too like reading save data then showing the data that was read on screen on the channel icon/banner. They are named icon.cs (for the icon) and banner.cs (for the banner) in every Wiiconnect24 related Channel (and Artstyle's Wiiware games).
I found a parser for ChannelScript files (in https://github.com/Parlane/Parse-Channel-Script) but no compiler found. I am looking for a compiler to create channelscript files.
Is there a compiler that compiles ChannelScript files or you need Nintendo Wii's SDK?
(RSO modules are possible for channelscripts but you need Nintendo's libraries and the SDK :/)
The reason is I want to make a homebrew game that can record your score or high scores on channel banner
So I heard of Wii Menu thing called "CHANS" (ChannelScript) for the Nintendo Wii. They are mostly used for Wiiconnect24 but I heard they're also used for something else too like reading save data then showing the data that was read on screen on the channel icon/banner. They are named icon.cs (for the icon) and banner.cs (for the banner) in every Wiiconnect24 related Channel (and Artstyle's Wiiware games).
I found a parser for ChannelScript files (in https://github.com/Parlane/Parse-Channel-Script) but no compiler found. I am looking for a compiler to create channelscript files.
Is there a compiler that compiles ChannelScript files or you need Nintendo Wii's SDK?
(RSO modules are possible for channelscripts but you need Nintendo's libraries and the SDK :/)
The reason is I want to make a homebrew game that can record your score or high scores on channel banner
Last edited by KoopTheKoopa,