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<blockquote data-quote="Indy13" data-source="post: 10074420" data-attributes="member: 412986"><p>I tried to reproduce the display bug so to redo the history, that's all I noted point by point (useful or useless, I don't know, I'm just trying to transcribe as well as possible everything that I did since I installed it).</p><p></p><p>So far I've only run the .nds file four times so far, the first time just to run it, the second time to play around with it a bit until the first save point, the third time I used the buttons a lot more to quickly skip through dialogues (this is where the bug first appeared) and the fourth time I purposely used the stylus instead of the D-Pad in order to subjecting the program to a data overload.</p><p></p><p>Besides that, every time I start a game, I always use the same name "Tony" again I don't know if that can have an influence or not.</p><p></p><p>The bug appears at the first monster.</p><p></p><p>For the hardware I use a DS Lite with an R4 SDHC Gold Pro 2016 and the latest version of hbmenu (I have not yet tried with YSMenu)</p><p></p><p>Here I hope all this can be useful to you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I will push a little more my investigations while trying to refine my reproduction of bugs, I do not believe that the fact of using the same name poses problem if the system of safeguard is for the moment not yet developed but perhaps that the problem could come from a conflict with the touch screen or one of the buttons, I remember having encountered a similar bug on a homebrew game developed by a member of this forum, I leave you the link of the topic maybe that's it has no relation but maybe also that it can be useful <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite48" alt=":)" title="smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><a href="https://gbatemp.net/threads/bilou-school-rush.420584/page-2" target="_blank">https://gbatemp.net/threads/bilou-school-rush.420584/page-2</a></p><p></p><p>[ATTACH]353357[/ATTACH][ATTACH]353358[/ATTACH]</p></blockquote><p></p>
[QUOTE="Indy13, post: 10074420, member: 412986"] I tried to reproduce the display bug so to redo the history, that's all I noted point by point (useful or useless, I don't know, I'm just trying to transcribe as well as possible everything that I did since I installed it). So far I've only run the .nds file four times so far, the first time just to run it, the second time to play around with it a bit until the first save point, the third time I used the buttons a lot more to quickly skip through dialogues (this is where the bug first appeared) and the fourth time I purposely used the stylus instead of the D-Pad in order to subjecting the program to a data overload. Besides that, every time I start a game, I always use the same name "Tony" again I don't know if that can have an influence or not. The bug appears at the first monster. For the hardware I use a DS Lite with an R4 SDHC Gold Pro 2016 and the latest version of hbmenu (I have not yet tried with YSMenu) Here I hope all this can be useful to you :) I will push a little more my investigations while trying to refine my reproduction of bugs, I do not believe that the fact of using the same name poses problem if the system of safeguard is for the moment not yet developed but perhaps that the problem could come from a conflict with the touch screen or one of the buttons, I remember having encountered a similar bug on a homebrew game developed by a member of this forum, I leave you the link of the topic maybe that's it has no relation but maybe also that it can be useful :) [URL]https://gbatemp.net/threads/bilou-school-rush.420584/page-2[/URL] [ATTACH]353357[/ATTACH][ATTACH]353358[/ATTACH] [/QUOTE]
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