Dolphin Emulator Super Mario Galaxy on Controller: Tilt controls keep going forward

Kuramations

Well-Known Member
OP
Member
Joined
May 31, 2021
Messages
107
Trophies
0
Age
24
XP
890
Country
United States
When playing Super Mario Galaxy 2, I mapped the right analog stick to the tilt controls. However, when I play the ball, bird, or any levels that require tilt controls, it keeps going forward on its own.

Is there any way to set the tilt at a neutral angle?
 

emcintosh

On the internet, everyone knows I'm a cat
Member
Joined
Dec 4, 2016
Messages
466
Trophies
0
XP
2,406
Country
United Kingdom
When playing Super Mario Galaxy 2, I mapped the right analog stick to the tilt controls. However, when I play the ball, bird, or any levels that require tilt controls, it keeps going forward on its own.

Is there any way to set the tilt at a neutral angle?
There are two modes for tilt emulation - absolute and relative. In relative mode you can map a button to reset the position.

I suspect that you are in absolute mode and have some stick drift.
 
  • Like
Reactions: splaca

Kuramations

Well-Known Member
OP
Member
Joined
May 31, 2021
Messages
107
Trophies
0
Age
24
XP
890
Country
United States
There are two modes for tilt emulation - absolute and relative. In relative mode you can map a button to reset the position.

I suspect that you are in absolute mode and have some stick drift.
How do I switch it to relative?

Also, my controller doesn't have stick drift. It only happens here.
 

emcintosh

On the internet, everyone knows I'm a cat
Member
Joined
Dec 4, 2016
Messages
466
Trophies
0
XP
2,406
Country
United Kingdom
How do I switch it to relative?

Also, my controller doesn't have stick drift. It only happens here.
It's in the 'Motion Simulation' tab of the Emulated Wiimote controller settings (see also https://wiki.dolphin-emu.org/index.php?title=Configuring_Controllers):
hm6czel.png

The check box near the bottom sets it to relative mode, and you should set a button to Recenter.

About possible stick drift, it's possible that your other games are programmed to ignore controller input within a certain dead zone so won't suffer from small amounts of stick drift, but that Dolphin is set to use zero dead zone and will suffer from drift before anything else. You could try adjusting the Dead Zone % on this tab.
 
Last edited by emcintosh,

30THM4N3

New Member
Newbie
Joined
Mar 31, 2024
Messages
2
Trophies
0
Age
24
XP
16
Country
Morocco
bro you didn't explain where exactly the check button for switching, and there was nothing usefull on the wiki
 

emcintosh

On the internet, everyone knows I'm a cat
Member
Joined
Dec 4, 2016
Messages
466
Trophies
0
XP
2,406
Country
United Kingdom
bro you didn't explain where exactly the check button for switching, and there was nothing usefull on the wiki
1711964808340.png


The check box near the bottom sets it to relative mode (RED), and you should set a button to Recenter (GREEN).
 

Colins25

New Member
Newbie
Joined
May 1, 2024
Messages
1
Trophies
0
Age
20
XP
1
Country
United States
These controls that you are pointing too are for the “point” not tilt. I’m having same issue and you can’t select relative input for tilt controls
 

emcintosh

On the internet, everyone knows I'm a cat
Member
Joined
Dec 4, 2016
Messages
466
Trophies
0
XP
2,406
Country
United Kingdom
These controls that you are pointing too are for the “point” not tilt. I’m having same issue and you can’t select relative input for tilt controls
Oops, you're quite right. Maybe try widening the dead zone in the Tilt section? This will make tilting less sensitive, but will hopefully eliminate the drift when you're not tilting.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Psionic Roshambo @ Psionic Roshambo:
    Hey a thought occurred to me... If they are unexpected database errors, are there expected database errors?
    +1
  • K3Nv2 @ K3Nv2:
    @BigOnYa, that's just a pre-order term to make the product look better it's not sold out
    +1
  • K3Nv2 @ K3Nv2:
    Never expect a website to last 24/7 it's like section 8
  • BakerMan @ BakerMan:
    good afternoon fellas
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Gotten tag!
  • Psionic Roshambo @ Psionic Roshambo:
    Gutten lol
  • Psionic Roshambo @ Psionic Roshambo:
    Autocorrect isn't always correct
  • BakerMan @ BakerMan:
    however,sad news today, although idk if i can say it bc it relates to a rom site
  • BigOnYa @ BigOnYa:
    Rom or Ram site? Cause there's a big difference
  • BakerMan @ BakerMan:
    rom,like game files
  • BakerMan @ BakerMan:
    know what? to paraphrase sonic: "no GBAtemp rule in the universe is gonna stop me"
  • BakerMan @ BakerMan:
    vimm's lair had to remove a bunch of games because of nintendo, sega, and lego
  • BigOnYa @ BigOnYa:
    Got taken down? Another one bites the dust
  • BakerMan @ BakerMan:
    not taken down, but had to remove a bunch of games
  • K3Nv2 @ K3Nv2:
    Sirloin sounds good tonight
    +1
  • BakerMan @ BakerMan:
    yeah it does
  • BakerMan @ BakerMan:
    RIP Vimm's Lair (most of the games anyway), you will be missed

    also i think this is a great time and reason to bring back a hashtag previously used about ubisoft
  • BakerMan @ BakerMan:
    #stopkillinggames
  • BigOnYa @ BigOnYa:
    #mailmesomesirloinsteak
  • K3Nv2 @ K3Nv2:
    Mail you deeze nuts
  • BigOnYa @ BigOnYa:
    That be cheap, flat rate small envelope. Me- "Hey this envelope is empty, oh that makes since."
  • K3Nv2 @ K3Nv2:
    Still fits in your mouth the same way
  • BigOnYa @ BigOnYa:
    I was looking at steaks other day at grocery, can't believe some cuts (angus) are like $25 a pound. Crazyness. Price of good fish is just as bad.
    BigOnYa @ BigOnYa: I was looking at steaks other day at grocery, can't believe some cuts (angus) are like $25 a...