They really should edit the first post.
I don't find that information in the first post.
Last edited by Databoi2023,
They really should edit the first post.
I don't find that information in the first post.
You didn't check the Vita spoiler then.
Anyway Disgaea 2 DLC works! I can stop using my psp now.
standalone
Doesn't npdrm_free and nploader allow Adrenaline to load DLC?Standalone, as mentioned before Adrenaline has some problems with PSP DLC due to the firmware used as a base to make it.
Standalone, as mentioned before Adrenaline has some problems with PSP DLC due to the firmware used as a base to make it.
Doesn't npdrm_free and nploader allow Adrenaline to load DLC?
If that was the case then "How do I have Disgaea 2 DLC work on the Vita/Adrenaline" wouldn't have gone unanswered for so long. The answer is you can't, some people claim some workarounds but apparently those don't work for everyone.
I answered you and said the same. Did you try it? Also, where did you read it apparently didn't work for everyone?
PSP2k,3k has some lag when doing this method
You could try mixing this with PopsLoader, older versions of pops are universal (there used to be only Go and non-Go pops, now there's a different pops per model, which is weird).Hi @Acid_Snake, I have request that I think would be great for the PSP community, but it still needs some work. The requested feature is for true analog support for PS1 games.
I managed to get PSX analog support for non-PSPgo models (PSP1k,2k,3k and street) with the following steps:
- Run PSPgo POPS modules on the 1k,2k,3k,street (manually replacing the prx files)
- Obtain the game savefile with analog mode enabled (using a PSPgo + DS3 to generate the savefile)
- Insert the game savefile into the 1k,2k,3k,street
- Run a plugin that maps the analog from the DualShock to the PSP's own analog
View attachment 440549
(Pictured above: 6.60 PSPgo POPS running on PSP slim using POPSloader plugin)
However the only main issue noted so far:
- PSP2k,3k has some lag when doing this method especially in open world games like Spyro, Legacy of Kain etc
PSP1k and Street models have no issues at all with the steps above. My hunch is that PSP1k and Street share similar flash modules for POPS. and the 2k & 3k POPS modules have some incompatibility when running PSPgo POPS modules.
Here is my post with more details and steps documented:
https://gbatemp.net/threads/any-way-to-get-real-analog-control-for-psx-games.127995/post-9645820
https://gbatemp.net/threads/any-way-to-get-real-analog-control-for-psx-games.127995/post-9648848
Thanks for reading !
tagging some people who followed this topic @flamming_python @Webardo @The_Ho @V800 @rariteh @Nix_Lon