WIP Tank game #wii #homebrew

did some work on this yesterday;
Just so you all know this is going to use the #wii IR pointer (turning and aiming the tank). it could be 2 wiimotes with one for each tread (left/right steering) but then you would need a 2nd player to aim the turret (up/down). might be too niche for the #wii #scene

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Considering how the nunchuk knows when it's shaken, why not try using a nunchuk instead? (I know it probably doesn't have the same more precise motion senses as a Wiimote, but it's worth a shot imo)
 
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Considering how the nunchuk knows when it's shaken, why not try using a nunchuk instead? (I know it probably doesn't have the same more precise motion senses as a Wiimote, but it's worth a shot imo)
It would not be a shake but a persistant tilt forward like in a twin stick tank game. Using a classic controller would work but wiimotes and nunchucks are more common.
 
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It would not be a shake but a persistant tilt forward like in a twin stick tank game. Using a classic controller would work but wiimotes and nunchucks are more common.
Oh I know, I was just thinking that maybe if the nunchuck knows when it's shook, then maybe it can tell if it's being tilted like the Wiimotes can? But yeah, it probably can't.
Still, dual-wiimotes are an interesting way to control a game. I oughta try it out soon..
 
Oh I know, I was just thinking that maybe if the nunchuck knows when it's shook, then maybe it can tell if it's being tilted like the Wiimotes can? But yeah, it probably can't.
Still, dual-wiimotes are an interesting way to control a game. I oughta try it out soon..
And if you think about it just would not look at cool.
 
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