"Famidash", a new fanmade demake for the NES of Geometry Dash

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Homebrew games for retro consoles have seen a rise over the years thanks to new tools and community-made development kits, which help a lot in the process of creating brand-new games for older consoles.

This past month, romhacker and developer kandowontu, also known for his Starfox EX romhack for the original Starfox and several FastROM hacks for over 60 titles for the SNES, took over the mantle of main development of the hack, and alongside a team of great artists and other coders, have been working lately on a new homebrew game for the Nintendo Entertainment System (NES) titled "Famidash", a demake of the popular rhythm-action platformer indie game Geometry Dash developed originally by Robert Topala on 2013 (also be found on Steam).



The full list of people involved in the development for Famidash are:
  • Zephyrside & kandowontu - Main developers
  • Ficus - Graphics and levels
  • Zenith - Graphics and music
  • Aquamarine - Music
  • Jroweboy - Assembly/C optimizations, and parralaxed background graphics
  • jaezu - Music
  • Alexmush - Assembly/C optimizations
  • AleFunky - Music and levels
Famidash is currently being developed in what seems to be a combination of C language alongside 6502 assembly, which makes for an interesting combination given how most retro games were entirely developed in assembly language, only starting using C around the time the PlayStation and Nintendo 64 came along.

For those interested in trying it out, Famidash is currently in a beta/demo stage, but developer kandowontu is pushing fixes frequently on the Famidash GitHub repository with the latest update being v4.05.1 released just a week ago.

:arrow: Famidash source code at GitHub
:arrow: Famidash Discord server
 

ShadowOne333

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As a developer of Famidash, I can say that Kandowontu is not the main developer / creator of the project.
This port was originally started by Zephyrside in October of last year, and Zephyr has temporarilly
left the development team in December. Kando is currently taking over Zephyr's role until they return
in the near future. There are also more developers currently working on the project:

Ficus - Graphics and levels
Zenith - Graphics and music
Aquamarine - Music
Jroweboy - Assembly/C optimizations, and parralaxed background graphics
jaezu - Music
Alexmush - Assembly/C optimizations
AleFunky - Music and levels

For the creators of this post, if you can update the credits and the main developer, it would be a huge
thanks from the Famidash development team

Many thanks,

-Ficus mcHousePlant

Thanks for dropping by.
I'll add the proper credits to the OP and change it accordingly.
 
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PlayerSlayer69

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Now imagine if they tried was to code newer more complex levels like Fingerdash or the Infamous community made: Bloodbath

Also what is even more impressive is the game is not 100% coded in assembly and it still runs on a few C elements
 
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willms

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As a developer of Famidash, I can say that Kandowontu is not the main developer / creator of the project.
This port was originally started by Zephyrside in October of last year, and Zephyr has temporarilly
left the development team in December. Kando is currently taking over Zephyr's role until they return
in the near future. There are also more developers currently working on the project:

Ficus - Graphics and levels
Zenith - Graphics and music
Aquamarine - Music
Jroweboy - Assembly/C optimizations, and parralaxed background graphics
jaezu - Music
Alexmush - Assembly/C optimizations
AleFunky - Music and levels

For the creators of this post, if you can update the credits and the main developer, it would be a huge
thanks from the Famidash development team

Many thanks,

-Ficus mcHousePlant Run 3
Many thanks,
 

KirikkSiSq

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Imagine if they eventually get to Deadlocked lmao. Still wouldn’t be as hard as some of the official NES games though
This is not true. I started playing the game in 2015, bought a good (for then) phone in 2020, which amped my progress from 2-8 demons to 60 (mostly map pack demons). And only in 2022, I finally beat Deadlocked. By that time, I beat over a thousand rated levels. So yeah, I doubt official NES games are that hard.
Post automatically merged:

Now kids will beg they mums to buy them the GeForce RTX 4080 SUPER to run famidash on Nestopia.

Great going kandowontu... :glare:
Meanwhile I, who ran it on a DS Lite...
 

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