Final Fantasy VII Rebirth demo now available on PS5



Get ready to see the latest chapter of the Final Fantasy VII remake, in PlayStation's upcoming State of Play livestream. The event will offer a new look at Final Fantasy VII Rebirth, showcasing gameplay and details new to the second part of the remake series. There will also be an incoming demo, likely set to go live after the event, which kicks off today, at 3:30pm PT/ 11:30pm GMT. Tune in and watch it on PlayStation's official YouTube channel, or catch up with our recap that'll go live following the stream.

We get two trailers back to back to start things off, which mostly show cinematics, interspersed with a handful of gameplay aspects, including minigames.

Next, The Grasslands, the Junon Region, the Corel Region, and the Gongaga Region, the Cosmo Canyon, the Nibel Region, the Meridian Ocean, and more, are all available areas to explore within Rebirth.

There are sanctuaries that have bosses. You can also complete sidequests and sidestories, which build upon character development from the original game. There are also unique sidestories, with quests wholly new to Rebirth.

The development team says they've put great effort into making the main cast feel like a tight knit group of friends, and giving them characterization.

There's both a performance and graphics mode, depending on what you prefer.

Each of your party members have different ways of interacting with the world, including both puzzles and exploration.

You get dialogue options that affect how the party reacts to Cloud and how they feel about him. You can take certain characters on special event outings.

Folios are new to this game, giving you attacks that are based on party composition. There's more strategy to the action combat this time around.

You can grab a demo of the game on PS5 starting today.
 

BlackZero500

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Will this do a Mass Effect thing, importing save data from the first Remake? Like, it'd be pretty shitty for all the grinding people did for levels and equipment and magic and stuff to be zeroed out in this 'second part', when it's supposed to be a direct continuation.
Nope, but you get some bonus if you got savegames of remake and intermission.
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Well, so much for it being a continuous, immersive adventure; that certainly didn't happen with the original FF7, even when you had to change physical discs.
Utter fail, I'd call that.

With proper sequels (like, say, FF4 and FF4: The After Years, or 10 and 10-2, or Bravely Default and Bravely Second), there's at least the passage of time and a new cast to justify the complete reset; this FF7 trilogy is supposed to be just one adventure split into three parts, so I don't get the reset.
Like, what? Does it do the Metroid thing by having all the characters' levels and abilities and items taken from them by Sephiroth or Emerald Weapon or something? Or is the party lazy enough to get fat and lose it all that way? There's gotta be some in-game explanation, surely.
If they would have let you import everything they just would have had to pump everything up so the game would still be challenging. So it wouldnt change anything. I for one like it better that way because its better for the scaling. For genre and story points, its still an rpg but they said from the start that they wont make it round based. Also the story is all in all 5he same, just with way more details. Yes they changed some points but only to close some plotholes and to give the whole story more credibility and continiuation in regards of the spinoffs, comics, movie etc.
 
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AndorfRequissa

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everything ive read about this so far seems like a huge dissapointment from the original.

it might be another one of the modern squareenix flops. when squaresoft was around they rarely flopped. this is becoming too much a common trend where square-enix slowly loses my longterm respect because these guys just lost the idea of what rpgs should be about and how they should play.
 

osaka35

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everything ive read about this so far seems like a huge dissapointment from the original.

it might be another one of the modern squareenix flops. when squaresoft was around they rarely flopped. this is becoming too much a common trend where square-enix slowly loses my longterm respect because these guys just lost the idea of what rpgs should be about and how they should play.
it's just a completely different game than the original. Plot is...well, it's the original sorta, but for story-telling purposes is completely different (don't want to spoil things). The genre is completely different, and it's just...a different game. It's still fun though. If you like ff16 or kingdom hearts gameplay, you know what to expect.
 
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