Homebrew SaveGame Manager GX

Delete Save one by one fonction

  • Yes

    Votes: 34 81.0%
  • No

    Votes: 8 19.0%

  • Total voters
    42
  • Poll closed .

dj_skual

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Create this topic about my Wii Homebrew: SaveGame Manager GX.​

Last Pre-Compiled Executable (.dol) and HBC Setup Package are always available on the Official Download Page:
Download Featured Files Here.

Here, Features List:
A Savegame/Mii extractor and installer for the Wii.
The GUI is done with LibWiiGui by Tantric and graphics by NeoRame/Cyrex from USB Loader GX.

Features:
• SDHC and USB2 support
• USB support FAT, NTFS and EXT2FS
• Official saves support (data.bin)
• Protected saves support
• Mii Support
• Multilanguage support
• Custom Font support
• SaveGame download (direct download on www.wiisave.com)
• Themes support (download direct on www.spiffy360.com)
• WiiTDB support
• Display informations about Savegames in a special window
(Name, Subname, ID, BlockSize, Icon)
• Display informations about Miis in a special window
(Name, Creator, Date, Gender, Favorite Color)
• Extract, Install, Delete, Copy, Move fonctions are available
• Custom Background Music support (AIF/MP3/OGG/BNS/WAV)
• Online AutoUpdate
• Homebrew Browser
• Channel Browser
• WiiLoad .dol receiver
• Widesreen support
• ScreenSaver

Credits:
Coding: Dj_Skual, Giantpune
Artworks: Neorame, Cyrex, Dj_Skual
Languages: All Translaters

Libwiigui: Tantric
Libogc/Devkit: Shagkur and Wintermute
FreeTypeGX: Armin Tamzarian.
Wiixplorer and UsbloaderGX Teams for sources and tips.
Lustar for WiiTDB (Wii Title DataBase)
Spiffy360 Team for Themes hosting
WiiSave Team for Saves hosting
Attila from wii-info.fr for help and support

Channels (Forwarder):
You can find light and dark official forwarder channels here:
Official Light Channel.
Official Dark Channel.
WiiU (vWii) Official Light Channel.
WiiU (vWii) Official Dark Channel.

Channels infos:
SaveGame Manager GX Official Light Channel:


SaveGame Manager GX Official Dark Channel:


Channels features:

CODE
ID: SMGX

Blocks: 17
AHBPROT: Activated
StartupIOS: 58

Base: WadderBase3_AHPBROT.wad
Animation from: WiiRadio Channel
Design: Dj_Skual

Forwarder:
official from SaveGame Manager GX project rev09.

FAT, NTFS and EXT2FS are supported for USB.

look for:

*sd:/apps/SaveGame_Manager_GX/boot.dol
*sd:/apps/SaveGameManagerGX/boot.dol
*sd:/apps/SaveGame_Manager_GX/boot.elf
*sd:/apps/SaveGameManagerGX/boot.elf
*usb:/apps/SaveGame_Manager_GX/boot.dol
*usb:/apps/SaveGameManagerGX/boot.dol
*usb:/apps/SaveGame_Manager_GX/boot.elf
*usb:/apps/SaveGameManagerGX/boot.elf

the forwarder look inside the meta.xml about the "no_ios_reload" flag to send argument to the application.


Languages:
You can find last updated languages files in sources here:
Download Languages Files Here.

you can done language translation files by the following method:
Please, to be sure your work is good, use Programmer Notepad to edit files
You can find Programmer Notepad here: Download
Check the file format before save (UTF-8 no mark).

Just modify the file in the line corresponding to the transalation between the two ""

Lines MUST look like the following:

msgid "SaveGame GX Text"
msgstr "Your Language Here"


Thanks to not change anything else.
Don't done by copy paste like it's the better way to add some """ in lines and done a bad file.

And please don't translate text that are the same in your language to keep the file as light as possible (translations like "SD", "USB", ...)

Then post here to give to people and then I could update in sources.

Themes:
You can find last updated theme file in sources here:
Download Theme File Here.
Or a default theme to use as template for your work here:
Download Theme Template Here.

you can done Themes by the following method:
The method is the same as to modify language file:
Use Programmer Notepad to edit files
You can find Programmer Notepad here: Download
Check the file format before save (UTF-8 no mark).

Just modify the file in the line corresponding to the transalation between the two ""

Lines MUST look like the following:

msgid "Variable - SaveGame GX Theme text"
msgstr "Your Variable Here - SaveGame GX Theme text"


3 Variable Types:
• thInt = Position, size, ... (1)
• thAlign = element's alignment (left, right, centre, top, bottom, middle)
• thColor = GXColor (r = red value, g = green value, b = bleu value, a = alfa)

Thanks to not change anything else.
Don't done by copy paste like it's the better way to add some """ in lines and done a bad file.

Still to modify Images as you want to done your theme.
Just remember to not change Size of images and save as ".png".

Then post to Spiffy360.com.

Here, Special Fonts:
here a very complete font with Chinese CJK Unified Ideographs:
Complete font ( ヴ , ©, ®, ™, æ, é, à, ...)(20101030)
another one with Japan CJK Unified Ideographs:
Complete font for japan ( ヴ , ©, ®, ™, æ, é, à, ...)(20110601)

if your language is bad displayed, you can try one of the following fonts:
FINNISH FONT
JAPANESE FONT
JAPANESE FONT 2
KOREAN FONT
SCHINESE FONT
TCHINESE FONT
RUSSIAN FONT
RUSSIAN FONT 2

Just place where you want, then browse the font in "Theme Settings".

I am completely recoding the homebrew from scratch!!! If you want help me with SaveGame Manager GX tests and devlopment, go Here.

Here, you can find some Links:
SaveGame Manager GX SourceForge Site:
https://sourceforge.net/projects/savegame-manager-gx/

GameTDB Website:
http://gametdb.com/

Spiffy360 Website:
http://wii.spiffy360.com/

WiiSave Website:
http://www.wiisave.com

Libwiigui Website:
http://wiibrew.org/wiki/Libwiigui/

FreeTypeGX Project Page:
http://code.google.com/p/freetypegx/

Gettext Official Page:
http://www.gnu.org/s...xt/gettext.html

An IRC Channel is avalaible:
On irc.Abjects.net in #SaveGame_Manager_GX
To enter it type this in mIRC chat window: /server -m irc.abjects.net -j #SaveGame_Manager_GX

Partners:




 
Last edited by dj_skual,

lejong2002

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Really cool

I hope we can see the savegame's images on next version.
And I want to see the savegame's ID also.

Thanks !
 

dj_skual

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techboy said:
Looks good, but doesn't work...

Using r34, trying to extract anything gives an error message. Also, it seems prone to code dumping.
hi
thx for your report
could you tell me what version of system menu, and what cios you have installed
more detail please
 

techboy

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dj_skual said:
techboy said:
Looks good, but doesn't work...

Using r34, trying to extract anything gives an error message. Also, it seems prone to code dumping.
hi
thx for your report
could you tell me what version of system menu, and what cios you have installed
more detail please
4.0U with cIOS38 rev14. Hope it helps! I'm looking for a good save manager. Wanin's is just plain ugly.
 

dj_skual

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techboy said:
dj_skual said:
techboy said:
Looks good, but doesn't work...

Using r34, trying to extract anything gives an error message. Also, it seems prone to code dumping.
hi
thx for your report
could you tell me what version of system menu, and what cios you have installed
more detail please
4.0U with cIOS38 rev14. Hope it helps! I'm looking for a good save manager. Wanin's is just plain ugly.

please, try with cIOS rev17 and report
thx
wink.gif
 

LightyKD

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I'm not a USB loader kind of guy but MAJOR PROPS to the devs who made this
biggrin.gif
! I always believed that good homebrew looks seamless and should compliment the console. This app looks like its very much a part of the Wii menu and I think it's awesome!
 

pepxl

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Update

I can confirm it works a treat installing and extracting, i test 10 saves and they all worked

SM 4.1E
cIOS 249 Rev17
SDHC Sandisk 8GB Card
 

giantpune

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look what i haz made
smile.gif

saveicons.png


saveicon2.png


saveicon3.png
this is just a first draft, but it is loading the images and banners from the nand, not from images on the sd/ usb. also, the animations work. the speed isnt perfect because i just eyeballed it from the system menu. and there are like 5-10% of banners it doesnt show properly. if i can collect enough of the saves with banners that dont show properly i probably can figure out whats different about them. after i have a go at fixing the messed up banners, this can be applied to saves from the sd/usb as well. and then the layout can be changed. i was really just focusing on making the banners work here.



http://www.multiupload.com/TZVBHBLF93
 

lejong2002

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@giantpune...

Wow, this is what I wanted !!
From NAND ? Really Really awesome !

So we can see images from SD/USB and NAND now?
This means we can see NAND images on usb loader also?
We don't need to download cover images from internet ! Wow !

Thanks dj_skual and giantpune !
laugh.gif


PS. I want to see game ID also
grog.gif
 

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