My true final work of art: "Darnell" 2*

My true final work of art: "Darnell" 2* 231012 with Ultra16 ver U16.3

The last commit on this game was on October I think. Back then in October I got presured by people (not going to say who) to make Darnell DLC, and then Darnell 2 in a week. So I took a project, it was a test level for the new shiny Ultra16 engine, it had saving support, used gravitational code on X, supported moving platforms. And gave it a Darnell skin and complete it, then they told me it was going to be sold for 60 dollars so I published it on the DSi Mode Hacking Discord server hoping some people would pirate it/share it. Turns out, the game was never sold. If I'm making a game, it's going to be free, not paid, and at least give me a reasonable deadline. Yeah I don't want to make rushed games with little to no content, this is my final Nintendo DS homebrew game, and probably my final piece of art due to this.

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It has one level but that level is better than the entirety of "Darnell Crystal Fever". The Ultra16 engine and the source code for this was given to Cubed Pixel which is making the true Darnell 2 with another developer, even though they are making like, their own thing.

Thank you all.
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Deleted member 591971
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91
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840
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Rating
5.00 star(s) 1 ratings

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Art made in a hellish situation is fuckin sick
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