Hacking Emulation POPS on PSP/Vita - Config Research

OPPAI_DAISUKI

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In the little time I had today I saw that cmd: 0x00 in 0x06 - 0x07 corrects the graphical error, but causes a bit of slowness outside the car and severe slowness in the cockpit. This needs to be checked.
Post automatically merged:

The value of 0x11 helped stabilize the severe slowdown in the interior view, making the game more stable, but now it has very annoying stutters and needs refinement. I'll leave it here for now, if anyone can refine it I'd appreciate it. For today my time for this is over, it's a little short.

EDIT: I removed 0x11, I found this one more stable, it's almost there.
Before the race starts, get in and out of the car and the glitch disappears. All that's left to do is get it right.
Try this @OPPAI_DAISUKI

EDIT 2: Now it seems normal to me. If anyone can test and confirm so I can send it to @ronniesahlberg, thanks.

TOCA 2 (USA)
Code:
70 00 07 06 00 00 06 06 00 00 00 00 06 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF 20 00 00 00 FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF 00 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF 00 00
FF FF FF FF FF FF FF FF 00 00 00 00 00 00 00 00
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00
06 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF FF FF FF FF 20 00 00 00 FF FF FF FF
FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
00 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF
FF FF 00 00 FF FF FF FF FF FF FF FF 00 00 00 00
00 00 00 00 FF FF FF FF FF FF FF FF FF FF FF FF
FF FF FF FF 00 00 00 00 00 00 00 00 FF FF FF FF
OH OH!!!!! i might test this sir @The_Ho this coming holiday... looks surprising... thanks sir!!!
 
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AdCant

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Hello everyone, it's been a while since I last checked the forum.
Could you please explain what's happening with Fear Effect and if there are any updates regarding the games I had shared the results of my tests for (they were Alien Resurrection and Time Crisis Project Titan in their PAL versions, I already noticed there are no updates for Mortal Kombat Trilogy)?
 
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The_Ho

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OH OH!!!!! i might test this sir @The_Ho this coming holiday... looks surprising... thanks sir!!!

I managed to test it better today and it's not ready yet, everything seems normal and suddenly the graphics all break in the middle of the game, at least testing with internal vision. I need to check further.

Hello everyone, it's been a while since I last checked the forum.
Could you please explain what's happening with Fear Effect and if there are any updates regarding the games I had shared the results of my tests for (they were Alien Resurrection and Time Crisis Project Titan in their PAL versions, I already noticed there are no updates for Mortal Kombat Trilogy)?

There are games that are really complicated, these probably won't be solved with configs, maybe just a patch.

========================================

@ronniesahlberg
Could you please add this fix to the game. ?

Worms Pinball (SLES-00483) Fixes black screen after PS logo.

=========================================

In fact, all Pro Pinball games seem to have black screen problems, I tested TimeShock which has a config, but it doesn't seem to be working correctly, it only works on the PSP, but it works with graphical glitches creating drags on the ball, on the PSVita a black screen after PS.
 

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Webardo

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In fact, all Pro Pinball games seem to have black screen problems, I tested TimeShock which has a config, but it doesn't seem to be working correctly, it only works on the PSP, but it works with graphical glitches creating drags on the ball, on the PSVita a black screen after PS.
That's because the PSP has a config for Timeshock, which I believe was removed on Vita. Most likely removed because it wasn't that good.

About TOCA, that game works weirdly both with geometry and caché, so I'm not so sure what the issue is... Perhaps I'll have to look into games that had similar issues beforehand. I think that maybe Battle Arena Toshinden had some like it? Glitch-wise at least, like broken models, can't assure you about more specific things.

After this week ends I should have more free time to properly help.
 
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ciarli-b

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I managed to test it better today and it's not ready yet, everything seems normal and suddenly the graphics all break in the middle of the game, at least testing with internal vision. I need to check further.



There are games that are really complicated, these probably won't be solved with configs, maybe just a patch.

========================================

@ronniesahlberg
Could you please add this fix to the game. ?

Worms Pinball (SLES-00483) Fixes black screen after PS logo.

=========================================

In fact, all Pro Pinball games seem to have black screen problems, I tested TimeShock which has a config, but it doesn't seem to be working correctly, it only works on the PSP, but it works with graphical glitches creating drags on the ball, on the PSVita a black screen after PS.
I tried the same config for fixing Attack of the Saucerman PAL but the problem remains (black screen after PS logo), unfortunately...
 
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OPPAI_DAISUKI

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I managed to test it better today and it's not ready yet, everything seems normal and suddenly the graphics all break in the middle of the game, at least testing with internal vision. I need to check further.
yup i also tested it today glitch still occurs...if i have some free time tomorrow ill also gonna try... thanks sir @The_Ho
 
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Artusa

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I know the NTSC patch exists for Digimon World 2003, but I was wondering what's all been patched in the US version of Digimon World 3. I've tried a couple different pop-fe conversions of the game, one with the JP injection and changing the game ID, and one that's a straight pop-fe conversion of the game. Each one has a unique issue that's not present in the other.

The straight conversion works fine until trying to leave the Asuka Inn to go to the Underground Path/sewer, where the screen will go black and a small broken sprite starts glitching around in the upper-left corner. You can still move around and going into the menu and exiting does somewhat fix this problem, but then if you leave the underground path, the game freezes and hangs on a black screen. For whatever reason, this seems to happen right after every time you save. I did try going to Wire Forest and leaving, and that surprisingly worked, and somehow fixes the issue at the inn.

As for the the conversion with the JP region injection and game ID change, it has the opposite problem. The game transitions smoothly from the Asuka Inn to the Undergound Path and back, even after saving beforehand, but entering and exiting Wire Forest makes the game freeze and hang on a black screen. I'm assuming this also happens with the other problematic areas.

Have I been doing something wrong when converting with pop-fe, or is the US version of this game just that awkward? Sorry if I've asked anything that's already been resolved; I just modded my PSP a few days ago, so I'm new to all this, lol.

Thanks for all the hard work if you've all been putting in!
 
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@Artusa, do you get to that place late into the game, or is it early? If it's late, please provide your save.

Perhaps the NTSC release needs a few more commands, because I believe the config is good for DW2003.
Early game, thankfully. I did another test on a straight conversion earlier and the problem with the inn happened without me saving. As far as I know, the only workaround right now is to open and close the menu fully before heading into the underground passage/sewer. The same applies if you're going from there back into the inn. I'm not sure if this is specific to just the Asuka inn currently.

If the Wire Forest problem is what you were asking, that's also early game, thankfully. Like I said in my initial post, though, that's only with the JP injection and changing the game ID to the one provided in the Excel doc.

I'm not even sure if you have to manually inject the JP region and change the game ID when converting in pop-fe now, but I thought I'd bring it up. Is the injection and game ID change still the recommended way to convert the NTSC version, or do you just do a straight conversion from the bin file and let pop-fe do its thing?

I believe you're also right about DW 2003 being fine, as I haven't read up on any recent issues with it. It seems like the NTSC version is the only one that still needs some additional ironing out.
 
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Webardo

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I'm not even sure if you have to manually inject the JP region and change the game ID when converting in pop-fe now, but I thought I'd bring it up. Is the injection and game ID change still the recommended way to convert the NTSC version, or do you just do a straight conversion from the bin file and let pop-fe do its thing?
No need to mess with IDs in pop-fe, the configs serve the same purpose. Just convert your dump directly and it should be fine (except with DW3 on your end, it seems :().

I believe you're also right about DW 2003 being fine, as I haven't read up on any recent issues with it. It seems like the NTSC version is the only one that still needs some additional ironing out.
Well, I'll try to check it out then. It being early game makes things much easier.
 
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Artusa

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Okay, that's good to know, lol. I don't think I ever needed to mess with the game ID on my end or anything; I was just following the notes that are in the Excel doc. Doing so just fixes the inn issue and causes the freezing at Wire Forest, as well as the other problematic areas that are prone to freezing on black, to come back. Having a straight conversion to work off of for the inn issue will probably be easier.

Thanks, dude. Godspeed with how much of a nightmare this game seems to be, lol.
 
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The_Ho

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I checked and it seems that pop fe is injecting the configuration incorrectly into Digimon 3. Here after the conversion it looks like this:
 

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OPPAI_DAISUKI

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I checked and it seems that pop fe is injecting the configuration incorrectly into Digimon 3. Here after the conversion it looks like this:
error when injecting the config on eboot after converting...
Post automatically merged:

I checked and it seems that pop fe is injecting the configuration incorrectly into Digimon 3. Here after the conversion it looks like this:
we should inform sir @ronniesahlberg about this error on the pop fe program so he can debug or recheck what causes the error...and as always Programs are not always perfect but its not obsolete unlike others (PSX2PSP)..
 
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ronniesahlberg

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I checked and it seems that pop fe is injecting the configuration incorrectly into Digimon 3. Here after the conversion it looks like this:
I can fix that.
Can you tell me what is wrong and how exactly it should look?

EDIT: there was a typo in the database where it pointed to the PS3 config and not the PSP config.
I have fixed this and pushed a new build at : https://github.com/sahlberg/pop-fe/actions/runs/8978939464
@Artusa please test this version when if finished building.
 
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The_Ho

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I can fix that.
Can you tell me what is wrong and how exactly it should look?
Turns out pop-fe-psp.exe is pulling PS3 configuration.


EDIT:
I can fix that.
Can you tell me what is wrong and how exactly it should look?

EDIT: there was a typo in the database where it pointed to the PS3 config and not the PSP config.
I have fixed this and pushed a new build at : https://github.com/sahlberg/pop-fe/actions/runs/8978939464
@Artusa please test this version when if finished building.
Thanks :)
 
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The_Ho

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That's because the PSP has a config for Timeshock, which I believe was removed on Vita. Most likely removed because it wasn't that good.

About TOCA, that game works weirdly both with geometry and caché, so I'm not so sure what the issue is... Perhaps I'll have to look into games that had similar issues beforehand. I think that maybe Battle Arena Toshinden had some like it? Glitch-wise at least, like broken models, can't assure you about more specific things.

After this week ends I should have more free time to properly help.

Yes, I noticed this difference that the vita does not have the config contained in the PSP.

Unfortunately, Worms Pinball, in addition to the boot correction by activating fast mode cmd, shows the same graphical error as the Pro games. Regarding TOCA 2, I couldn't get it to 100% so I took a break.
 
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