Valve DMCA's both "Portal 64" and "Team Fortress 2: Source 2" projects

353184-2702554980.jpg

Valve has been one of the few gaming companies that has been in good terms with the gaming community for most people. Their customer service and Steam support has been one of the best so far, and their success and support for the Steam Deck system has been also received fairly well worldwide.

On January 10th, 2024, Valve issued a DMCA takedown to the GitHub repository for the "Team Fortress 2: Source 2" project, which aimed to Team Fortress 2 into the Source 2 engine, the same engine that powers games like Half-Life: Alyx and Counter Strike 2. The takedown seems to have taken place due to porting and redistributing Team Fortress 2's assets into the Source 2 engine without permission, as stated in the DMCA notice on GitHub:

DMCA Notice said:
The original copyrighted work is Valve's game Team Fortress 2 ("TF2").

The TF2 assets have been ported to Source 2 without permission and are being redistributed by Amper Software in a game mode for Facepunch's S@box. Facepunch has not licensed any Valve assets for S@box. The unauthorized porting and redistributing of Valve's assets without a license violates Valve's IP.




To make matters worse for TF2: S2, the project was undergoing an engine rewrite, and the takedown appeared in a time where the current source code for the engine is all but unusable, effectively killing the project in its entirety.

Sadly, "Team Fortress 2: Source 2" isn't the only project that has been taken down by Valve.

Another highly praised fan project based on a Valve IP has been the technologically impressive "Portal 64", which aimed to recreate the entirety of Portal 1 into the Nintendo 64 as a fully developed game that could run on the original hardware. The fan game had just received a new updated this past January 5th, 2024, titled "Portal 64: First Slice", which saw 13 of the 19 test chambers from the original game fully playable up to that point.

This also caught Valve's attention, and it prompted action from the company towards this project. However, unlike the Team Fortress 2: Source 2 DMCA takedown, this takedown seems to have been caused due to the project's usage of "Nintendo's proprietary libraries", as mentioned by the project developer, James Lambert, on his latest Patreon post:

James Lambert's Patreon post said:
So I have been in communication with Valve about the future of the project. There is some news and it isn’t good.

Because the project depends on Nintendo’s proprietary libraries, they have asked me to take the project down. I am letting all you know before so you can choose to withdraw your support before the next payment cycle. I do still plan on continuing the channel. I have plans to do VR powered by the N64, a computer that runs on air pressure, and some other ideas kicking around in my head.

I understand if you no longer support the channel but if you do stick around let me know what sorts of projects you would like to see. I may start a new game of my own or continue to find interesting ways to push N64 hardware. I haven’t entirely decided what I will do yet.

Also, but (sic) sure to generate the latest ROM before I take the ROM patcher down.

The ROM patcher for Portal 64 is still up at the time of writing, so those that still want to get the latest and final version of the Portal 64 project, can still do so before the ROM patcher for the project gets taken down in its entirety.

:arrow: Team Fortress 2: Source 2 DMCA
:arrow: James Lambert's Patreon
 

Ryab

Well-Known Member
Member
Joined
Aug 9, 2017
Messages
3,262
Trophies
1
XP
4,507
Country
United States
Valve has been one of the few gaming companies that has been in good terms with the gaming community for most people. Their customer service and Steam support has been one of the best so far, and their success and support for the Steam Deck system has been also received fairly well worldwide.

On January 10th, 2024, Valve issued a DMCA takedown to the GitHub repository for the "Team Fortress 2: Source 2" project, which aimed to Team Fortress 2 into the Source 2 engine, the same engine that powers games like Half-Life: Alyx and Counter Strike 2. The takedown seems to have taken place due to porting and redistributing Team Fortress 2's assets into the Source 2 engine without permission, as stated in the DMCA notice on GitHub:





To make matters worse for TF2: S2, the project was undergoing an engine rewrite, and the takedown appeared in a time where the current source code for the engine is all but unusable, effectively killing the project in its entirety.

Sadly, "Team Fortress 2: Source 2" isn't the only project that has been taken down by Valve.

Another highly praised fan project based on a Valve IP has been the technologically impressive "Portal 64", which aimed to recreate the entirety of Portal 1 into the Nintendo 64 as a fully developed game that could run on the original hardware. The fan game had just received a new updated this past January 5th, 2024, titled "Portal 64: First Slice", which saw 13 of the 19 test chambers from the original game fully playable up to that point.

This also caught Valve's attention, and it prompted action from the company towards this project. However, unlike the Team Fortress 2: Source 2 DMCA takedown, this takedown seems to have been caused due to the project's usage of "Nintendo's proprietary libraries", as mentioned by the project developer, James Lambert, on his latest Patreon post:



The ROM patcher for Portal 64 is still up at the time of writing, so those that still want to get the latest and final version of the Portal 64 project, can still do so before the ROM patcher for the project gets taken down in its entirety.

:arrow: Team Fortress 2: Source 2 DMCA
:arrow: James Lambert's Patreon

For Portal 64 a reason was at least provided. Appears to be related to the dev using the leaked SDK.
 

LokeYourLord

Well-Known Member
Member
Joined
Jan 3, 2017
Messages
198
Trophies
0
Age
27
Location
Seoul
XP
738
Country
Korea, South
Linuxares, you do realize that some of the very famous games on Steam are games that depend on or have depended on modding/copying Valve games & assets, right? And up until now, they have done nothing but being fine with it because in the end, they made more profit from those projects in the end.

This stands in contrast to how they have conducted themselves prior, and shows to me that an internal shift at Valve is happening that might seed a dark future for PC gaming if Valve too becomes corrupted like pretty much all the others are. Not that Valve is corruption or issue free of course, but they are far better than all the other options out there, and all seem to forget that they solely exist due to the kindness and willingness of their users and customerbase to tolerate their crap and pay for their products. Once this goodwill from your customers is gone, we'll see how far that gets you, and when Valve joins the rest of the dumpsterfire companies, I think it will be a turning point for a huge crowd this time.
 

Ryab

Well-Known Member
Member
Joined
Aug 9, 2017
Messages
3,262
Trophies
1
XP
4,507
Country
United States
Which explains why it was so good too. It felt official because it was using (leaked) official libraries and code.
I mean they wouldn't have gotten anywhere without it. The N64 isn't exactly an easy system to develop for.
Post automatically merged:

Linuxares, you do realize that some of the very famous games on Steam are games that depend on or have depended on modding/copying Valve games & assets, right? And up until now, they have done nothing but being fine with it because in the end, they made more profit from those projects in the end.

This stands in contrast to how they have conducted themselves prior, and shows to me that an internal shift at Valve is happening that might seed a dark future for PC gaming if Valve too becomes corrupted like pretty much all the others are. Not that Valve is corruption or issue free of course, but they are far better than all the other options out there, and all seem to forget that they solely exist due to the kindness and willingness of their users and customerbase to tolerate their crap and pay for their products. Once this goodwill from your customers is gone, we'll see how far that gets you, and when Valve joins the rest of the dumpsterfire companies, I think it will be a turning point for a huge crowd this time.
Multiplayer may be the reason here. They don't want a new version of TF2 not made by them to take their playerbase.
 

scoobydude51

Well-Known Member
Member
Joined
Oct 8, 2010
Messages
171
Trophies
1
XP
1,245
Country
United States
I mean they wouldn't have gotten anywhere without it. The N64 isn't exactly an easy system to develop for.
Post automatically merged:


Multiplayer may be the reason here. They don't want a new version of TF2 not made by them to take their playerbase.
True, yet using the leaked SDK would get the dev into a huge legal mess, if Valve didn’t get to it first.
 

Deleted member 194275

Edson Arantes do Nascimento
Member
Joined
Aug 19, 2009
Messages
2,685
Trophies
2
XP
4,351
we should all remember that who hunted down dolphin on steam was Valve themselves. They just asked Nintendo "should I pull the trigger?". Obviously Nintendo said yes.

Also, Valve collects an obscene amount of data from it's users, so that good guys image is just a build up image, it is not a real thing since forever.

(oh, and there is the DRM subject, but people are ok with that so it seems)
 

scoobydude51

Well-Known Member
Member
Joined
Oct 8, 2010
Messages
171
Trophies
1
XP
1,245
Country
United States
I mean they wouldn't have gotten anywhere without it. The N64 isn't exactly an easy system to develop for.
Post automatically merged:


Multiplayer may be the reason here. They don't want a new version of TF2 not made by them to take their playerbase.
It’s mainly that Valve doesn’t allow their assets to be transferred to other engines (source 1 and source 2 are considered different engines, which probably have different EULAs for what can be used, and is probably why FacePunch doesn’t use any Valve owned assets in S&Dbox, unlike Gmod did, which was made in Source 1)
 

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,227
Trophies
2
XP
34,562
Country
Mexico
True, yet using the leaked SDK would get the dev into a huge legal mess, if Valve didn’t get to it first.

Indeed, seems to me like Valve did a service to the guy if he indeed was using leaked SDK.
They basically dropped in before Nintendo took him to court directly. I see that one as an absolute good decision by Valve in this instance.
Sad to see that homebrew port being cancelled, it was very promising and a technological wonder, but the reasoning behind the termination was okay for me.
This also goes to show that Valve does know how much of a piece of shit Nintendo can be.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • Quincy @ Quincy:
    Usually when such a big title leaks the Temp will be the first to report about it (going off of historical reports here, Pokemon SV being the latest one I can recall seeing pop up here)
  • K3Nv2 @ K3Nv2:
    I still like how a freaking mp3 file hacks webos all that security defeated by text yet again
  • BigOnYa @ BigOnYa:
    They have simulators for everything nowdays, cray cray. How about a sim that shows you playing the Switch.
  • K3Nv2 @ K3Nv2:
    That's called yuzu
    +1
  • BigOnYa @ BigOnYa:
    I want a 120hz 4k tv but crazy how more expensive the 120hz over the 60hz are. Or even more crazy is the price of 8k's.
  • K3Nv2 @ K3Nv2:
    No real point since movies are 30fps
  • BigOnYa @ BigOnYa:
    Not a big movie buff, more of a gamer tbh. And Series X is 120hz 8k ready, but yea only 120hz 4k games out right now, but thinking of in the future.
  • K3Nv2 @ K3Nv2:
    Mostly why you never see TV manufacturers going post 60hz
  • BigOnYa @ BigOnYa:
    I only watch tv when i goto bed, it puts me to sleep, and I have a nas drive filled w my fav shows so i can watch them in order, commercial free. I usually watch Married w Children, or South Park
  • K3Nv2 @ K3Nv2:
    Stremio ruined my need for nas
  • BigOnYa @ BigOnYa:
    I stream from Nas to firestick, one on every tv, and use Kodi. I'm happy w it, plays everything. (I pirate/torrent shows/movies on pc, and put on nas)
  • K3Nv2 @ K3Nv2:
    Kodi repost are still pretty popular
  • BigOnYa @ BigOnYa:
    What the hell is Kodi reposts? what do you mean, or "Wut?" -xdqwerty
  • K3Nv2 @ K3Nv2:
    Google them basically web crawlers to movie sites
  • BigOnYa @ BigOnYa:
    oh you mean the 3rd party apps on Kodi, yea i know what you mean, yea there are still a few cool ones, in fact watched the new planet of the apes movie other night w wifey thru one, was good pic surprisingly, not a cam
  • BigOnYa @ BigOnYa:
    Damn, only $2.06 and free shipping. Gotta cost more for them to ship than $2.06
    +1
  • BigOnYa @ BigOnYa:
    I got my Dad a firestick for Xmas and showed him those 3rd party sites on Kodi, he loves it, all he watches anymore. He said he has got 3 letters from AT&T already about pirating, but he says f them, let them shut my internet off (He wants out of his AT&T contract anyways)
  • K3Nv2 @ K3Nv2:
    That's where stremio comes to play never got a letter about it
  • BigOnYa @ BigOnYa:
    I just use a VPN, even give him my login and password so can use it also, and he refuses, he's funny.
  • BigOnYa @ BigOnYa:
    I had to find and get him an old style flip phone even without text, cause thats what he wanted. No text, no internet, only phone calls. Old, old school.
  • Psionic Roshambo @ Psionic Roshambo:
    @BigOnYa, Lol I bought a new USB card reader thing on AliExpress last month for I think like 87 cents. Free shipping from China... It arrived it works and honestly I don't understand how it was so cheap.
    +1
    Psionic Roshambo @ Psionic Roshambo: @BigOnYa, Lol I bought a new USB card reader thing on AliExpress last month for I think like 87... +1