Rips sappy GBA audio and displays location of files within the game.
Playback is capable in Atrius' adobe AIR program GBA Jukebox
From the readme
To use simply drag & drop a single gba rom file onto the executable.
The audio data from the rom will be dumped to "output.gbas", if the
file already exists it will be overwritten.
NOTE: When audio data is dumped in this way a 16 byte header is added
to make the file compatible with my (Atrius') GBAjukebox program.
If you drag & drop 2 files onto the executable, the audio data from
the first will be dumped to the end of the second file.
Playback is capable in Atrius' adobe AIR program GBA Jukebox
From the readme
To use simply drag & drop a single gba rom file onto the executable.
The audio data from the rom will be dumped to "output.gbas", if the
file already exists it will be overwritten.
NOTE: When audio data is dumped in this way a 16 byte header is added
to make the file compatible with my (Atrius') GBAjukebox program.
If you drag & drop 2 files onto the executable, the audio data from
the first will be dumped to the end of the second file.