This might sound silly, but does it have a failsafe where it checks for men.rpx in sd:/wiiu/? Y'know, since in Boot9Strap it checks the SD for boot.firm first, then checks the NAND for it. Maybe here Launchiine could prioritize sd:/wiiu/environments/[ENVIRONMENT]/men.rpx, then if men.rpx isn't there, check sd:/wiiu/men.rpx to see if it's at least there, and if both fail, go to an error screen with a "press any button" prompt that just loads the Wii U's own home menu?When using the launchiine with the latest MochaPayload make sure to place the men.rpx in `sd:/wiiu/environments/[ENVIRONMENT]/men.rpx` (where [ENVIRONMENT] is for example tiramisu) instead of `sd:/wiiu/men.rpx`
Been trying it myself and 9 out of 10 times it crashes as soon as it loads. Has a lot of potential so hopefully it gets better in the future.I have tryed this, just for fun and to see how it already looks.
Looks great so far, hope it gets build/finished some day..
https://github.com/wiiu-env/region_free_pluginthanks a lot, is there finally a way to region free disc the wii u disc with this mod ?
i have a wii u hacked with tiramisu.
I imagine it must be for discs considering the environments prior to aroma allowed for region free digital titles without an additional plugin being neccesary.https://github.com/wiiu-env/region_free_plugin
this is for aroma
its not clear if work properly for discs or just wup games
I think this is a cool project but one thing has made me curiousTHIS PROJECT IS STILL WORK IN PROCESS AND NOT READY FOR USAGE.
Back in early 2020 I decided to created a Wii U Menu replacement due to various reason (avoid 300 title limit, sorting/search, add homebrew to the menu), but I never finished it. Now with knowledge from the AutobooModule I was finally able to fix applet and game launching, but it's still far from finished. But because I didn't work on it for like 2 years and we now have a way to load it properly (Tiramisu) I decided to make the repository public.
Maybe someone else wants to finish it instead?
Quick overview of the current state:
Known Issues:
TODOs
- Random crashes
- The Keyboard input is implemented, but result is ignored.
- nn::spm is not initalized and no quick start menu support. For the it's relying on the [AutobootModule](https://github.com/wiiu-env/AutobootModule) doing this.
- No sound on splash screen.
- Probably a lot more
Checkout the repository for more information (Usage and build instructions):
- Non-touch controls
- Sound on splashscreen
- Folder support
- Preserve app order after closing/opening launchiine.
- Display applets like the original Wii U Menu
- Implement Account selection when no default account is set.
- Implement update check/no way to update games
- Properly implement nn::spm and nn:sl (external storage and quick start menu)
- Fix search
- Implement all the other stuff the Wii U Menu offers (Account creationg, switching between Accounts, set default account etc.)
- Implement ways to launch the original Wii U Menu.
https://github.com/wiiu-env/launchiine
Just try it out. You don't have to install something in order to use it. Put it on your sd, test it and when you don't like it, delete it.someone can post screenshots to help my anxious xD ?
launchiine replaces the wii u menu so for the people who would rather a custom gui like usb loader gx now have launchiine as an option if someone ever does do something like thatI guess this might finally answer the prayers of those 4 people that kept asking for a way to circumvent the 300 title limit.
Amazing work, Looks really promising.
it would be nice but there was already an attempt for that and it has terrible loading times and is now an abandoned project turns out nintendo made crappy fat32 drivers so unless if someone can make their own and replace the nintendo drivers probably through ftpiiu which means high chance of bricking nobodys dedicated enough to go to that taskJust wondering if one day wiiu can also loading the games directly from something like iso(ps3) or wbfs(wii). Then no annoying installation.
See the first post of this thread. The project is on hold since mid 2020The project seems to be on hold to say the least:
But because I didn't work on it for like 2 years and we now have a way to load it properly (Tiramisu) I decided to make the repository public.