So I'm one of those 4 people who still use a vita daily, and long story short I was messing around CSE2's source code when I found out that VITASDK does have a SDL2 library and so I thought "what would happen if I rewrite the CMakeLists file so that it would use the vita's libraries? no way this is gonna work lol."
...it worked first try
so anyway the next day (today) I got to work on fixing whatever quirks it had (the controls being awkward, saving not working due to it trying to write to a read-only partition) and it's pretty much done.
I'm not gonna bother adding all the fancy stuff like widescreen 'cause I don't know jack about how the rendering backend works and the last time I tried to decipher it it made me want to blow my brains out it so I'll just leave it as-is.
EDIT: Never mind, I actually managed to get widescreen working.
...it worked first try
so anyway the next day (today) I got to work on fixing whatever quirks it had (the controls being awkward, saving not working due to it trying to write to a read-only partition) and it's pretty much done.
EDIT: Never mind, I actually managed to get widescreen working.
v1.0.3
v1.0.2
v1.0.1
v1.0.0
- Fixed water foreground not filling the entire screen in Dark Place (Labyrinth).
- Added Japanese build.
- Changed start icon.
v1.0.2
- Fixed background not tiling properly.
v1.0.1
- Added Widescreen support.
v1.0.0
- Initial release.
Last edited by IRUZZ,