Hi, I wonder if this thread is still alive, but I've got a question:
I've noticed the in-game dialogues are stored in 02_FieldData dir, in *.e files, single file per location (or something like that).
For example jh_area00_00 is the area outside the school.
There are also a lot of duplicated phrases within one file and also between different files (like conversation with MeTaMo).
Does anyone know if there's a tool (or other way) to decode these "e" type files to easily modify the text here?
I've noticed the in-game dialogues are stored in 02_FieldData dir, in *.e files, single file per location (or something like that).
For example jh_area00_00 is the area outside the school.
There are also a lot of duplicated phrases within one file and also between different files (like conversation with MeTaMo).
Does anyone know if there's a tool (or other way) to decode these "e" type files to easily modify the text here?