My changes are cosmetic. The mod developer updates the versions. Someone here asked for a 1.5 with nino models and another person wanted the latest 2.0 version so I provided them.
Thanks for the good work but wondering, Is there a working version of 1.5 or 2.09 without the avatar change? Seems a lot of the links were deadDISREGUARD THE EARLIER POSTS USE THE ONES LINKED BELOW
I didn't make any of these mods. I only brought them to the Switch.Here are 2 builds the newest New Threat1.5 and New Threat 2.09991 I changed the avatars to more closely resemble the chibi models. As well as all the changes I made in the 2.0995 build. I hope everyone enjoys them.
1.5
2.09991
Look at my post on page 21. I can make a small menu_us.lgp with original avatars for you if you would like. That post has updated 1.5 and 2.09991 builds.Thanks for the good work but wondering, Is there a working version of 1.5 or 2.09 without the avatar change? Seems a lot of the links were dead
Thanks,
ChronoKid
Please makeLook at my post on page 21. I can make a small menu_us.lgp with original avatars for you if you would like. That post has updated 1.5 and 2.09991 builds.
Just delete the menu folder in atmosphere/contents/0100A5B00BDC6000/romfs/ff7/workingdir/data and you will have original avatars.Please make
So that file only contains the avatars?Just delete the menu folder in atmosphere/contents/0100A5B00BDC6000/romfs/ff7/workingdir/data and you will have original avatars.
Look at my post on page 21. I can make a small menu_us.lgp with original avatars for you if you would like. That post has updated 1.5 and 2.09991 builds.
Awesome! Thanks so much!I'll try.
Post automatically merged:
Sasuki Yatoshi mod wont work on the Switch
The link is down.Hiya
I've been playing with getting some of the FF7 Mods working on the Switch version, and New Threat (arguably one of the more involved and comprehensive mods) seems to be working great!
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-) 100+ new bosses and enemies, with every story boss given a new set of moves and AI
-) About 40 or so 'unique' models made for enemies using in-game monster parts; we got a robot dragon in there somewhere
-) Quick but rewarding random encounters coupled with longer tougher boss fights
-) An Extra Battle added to the Battle Square that's a bit like the Monster Arena in FFX
-) Some new thingies like extra save points, merchants, and the option to skip the lengthier cutscenes and flashback sequences to make the game go by a bit smoother
-) Extra end-game boss fights to unlock Lv4 Limits and Ultimate Weapons as well as the option to change party leaders from the Operations Room once the party has reached the bottom of North Cave (or North Cavity as the cool kids are saying nowadays)
-) Fixed the age-old 'perfect game' dilemma of whether to use the third battery or not
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Please note the following fundamental truths:
Having said that, it seems as though the Switch version of the game is so much the same as the PC version that it will even load the Steam versions executable without issue, so any guides for FF7NT should work fine.
- I didn't write this mod, and cannot support it/troubleshoot it
- The original author has no interest in a Non-PC version and thus will not support/troubleshoot this
If there's any interest in FF7 The Reunion, I'm also going to attempt to get that one working too.
Drop the following in your layeredfs location and enjoy!
https://mega.nz/#!XwonUIaD!-hiACHCPq6UZO-JbFT6_qitavghbXq-9uCd2yQmZli4
Did you try this one?The link is down.
I posted a couple links a page back for New Threat version 1.5 and 2.09991. Updated battle backgrounds, battle models, avatar field character models, magic textures, and cutscene videos with changed charcters, and music.The link is down.
Try these links one is NT 1.5 the other is NT 2.0The link is down.
Not possibleweird question: Has anyone tried making a Tsunamods version of FFVII? I'd like to play it with the mods installed, like Echo-S and Cetra Project. Would it be posible to add mods like these?
NoIs it possible to go back to the original character models out of battle? I deleted the file in the field folder which did the job, but then the game will crash when entering the reactor at the start of the game
Hey, Is there any way for you to post thr new threat mod 2.0 solely without any graphical changes? Or if i just need to remove a couple files, let me know about that too.