What do you mean?Uh oh, looks like we've got Wii N64 VC all over again lol
What do you mean?Uh oh, looks like we've got Wii N64 VC all over again lol
Wii N64 VC injection has always had bad compatibility with most games, and you said Pro Pinball Timeshock doesn't work for you, so I decided to make a joke out of it.What do you mean?
Wii N64 VC injection has always had bad compatibility with most games, and you said Pro Pinball Timeshock doesn't work for you, so I decided to make a joke out of it.
But back to the original topic. Since it doesn't work for you, you should probably use Popsloader.
Which CFW and system firmware are you on by the way?I'm going through all firmware versions with every new eboot I make...quite a lot of work, but it is the last game I wanted to add to my PS1 on PSP collection.
Which CFW and system firmware are you on by the way?
If you are using Popsloader, try testing the game with the oldest POPS you have (should be at least 3.00).6.61 pro c2 infinity (psp 3000)...
I don't care for any virtual pinball game, but Timeshock is something else (at least for me).
If you are using Popsloader, try testing the game with the oldest POPS you have (should be at least 3.00).
The pictures on page 1 are all gone. Would someone be kind enough to upload them elsewhere?
I just feed unmodified cover art for both thumbnail and wallpaper, the black Playstation logo on the bottom gets 99% cropped off and it looks nice with no effortIs there a website where you can download individual thumbnail images for .pbp games? I've got a bunch but with no accompanying thumbnail images for my PSP?
Are you just doing that through PSX2PSP ?I just feed unmodified cover art for both thumbnail and wallpaper, the black Playstation logo on the bottom gets 99% cropped off and it looks nice with no effort
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Yep, just stick in a full-disc .bin (converting is often required if you use non-yours dumps), the cover art as both icon0 and pic0, autodetected name and titleid, and on the console's side the cdda_enabler plugin, of course!Are you just doing that through PSX2PSP ?
Cool. I've used PSX2PSP before but never bothered with the images. I've got all my bin files on my computer so it's just a case of collecting the art and going through the process of creating the Eboots.Yep, just stick in a full-disc .bin (converting is often required if you use non-yours dumps), the cover art as both icon0 and pic0, autodetected name and titleid, and on the console's side the cdda_enabler plugin, of course!
1) You must use Ice Tea V1.3, don't use psx2psp.
2) Digimon World 3 USA (NTSC)
3) Open Ice Tea, choose compression Level:3
4) Game ID : MUST BE SLES: 00972 for Game ID/Main Game ID/Unique PSX Game ID, depending on game ID it seems the pops to use slower routines for CD-ROM driver or something like that. I need to investigate that.
5) Convert to EBOOT, and start new game and play.
1) You must use Ice Tea V1.3, don't use psx2psp.
2) Digimon World 2003 (EUR)
3) Open Ice Tea, Build Eboot: choose compression Level:3, Game ID/Main Game ID/Unique PSX Game ID: SLES: 03936
4) Copy the EBOOT to PSP.
5) repeat step #3 but replace Game ID/Main Game ID/Unique PSX Game ID to: SLES: 00972, keep the newly EBOOT created somewhere outside the PSP.
6) Start new game using EBOOT built in step #3, save at Asuka Inn. Turn off the PSP.
7) delete EBOOT built in step #3 from PSP, move EBOOT built in step #5 to PSP and boot the EBOOT.
Right after the Intro screen appears, press the PS button in PSP:
Memory Card Utility->Press X twice->Import->Look for another Digimon World 2003 Save (by pressing D-PAD UP or D-PAD DOWN). Once found, press X->Press X again to copy the save (FROM SLES 03936 TO SLES 00972 internally). Press O to go back until you reach game. Press Continue (in-game), and choose the memory card you copied the save earlier. Save in-game again once more just to make sure the save works fine.
Congrats the game is now playable. You can later mount the PSP as removable media, then delete the folder (X: The letter the PSP was mounted to) X:/PSP/SAVEDATA/SLES03936