[Help] Can't repack Elden Ring CNT, because of app version.

vinzor

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So I'm trying to remove fog barriers and Stormveil Castle entry obstacles. I am using Modded Warfare patch builder to make custom patch, I extracted "asset\aeg\aeg218\aeg218_055.geombnd.dcx & aeg218_055_l.geomhkxbnd.dcx" files and replaced them to empty files with exact same name, then I edited eboot.bin file so fog walls will disappear. On the build step app output an error, this is what was in log file:

[ Debug ] 2021-12-31 20:49:51 Create image Process started.
[ Debug ] nptitle.dat: NP Title file.
[ Error ] Publishing Tools Version must be equal to or larger than 3.87 (=app pkg's value).
[ Error ] 2021-12-31 20:49:52 Create image Process finished with error(s).


And I'm wondering what I'm doing wrong, or it's just an app issue.
 

godreborn

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I've never seen that error before. what did you use to edit the eboot? could try liborbispkg and see if it will create a package.
 

godreborn

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https://github.com/maxton/LibOrbisPkg this is okay as it doesn't contain any sony code. iirc, you need either a certain .net version or .net core version depending on which one you use. think the .net core uses 3.1, but I forgot what .net the normal one uses. use the pkg editor, I think is what it's called. this is what devs use for their projects, they don't normally use orbis, as this is part of the unofficial sdk.
 

vinzor

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I've never seen that error before. what did you use to edit the eboot? could try liborbispkg and see if it will create a package.
I am using HxD, and I also edited an eboot file, but I did it with PS4 Cheater so it's was only in RAM, not in the files.
I will try liborbispkg app right now and response ASAP.
 

godreborn

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I think you might have to fself the file yourself, because afaik, liborbispkg won't reencrypt, unless you already did that. what's normally used is make_fself.bat.
 

vinzor

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I've never seen that error before. what did you use to edit the eboot? could try liborbispkg and see if it will create a package.
I extracted full game using liborbispkg and tried to pack it via fake pkg tools (orbis) again this is what i got:
1. When using Project.gp4 file in the CUSA18880-app folder-
1640975750800.png

2. When using CUSA18880-app.gp4 file.
1640975768626.png

I tried to build pkg in PkgTool by LibOrbisPkg via cmd and I can't figure out how to do it.
 

godreborn

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there should be a gp4 option in new, where it will have you build the package and the gp4 at the same time. I have no idea why it's like that.
 

vinzor

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there should be a gp4 option in new, where it will have you build the package and the gp4 at the same time. I have no idea why it's like that.
It is extracting game and creating gp4 file at the same time, I used this gp4 file to build the pkg but there's another error:

Preparing inner PFS...
[innerpfs] Setting up filesystem structure...
[innerpfs] Creating inodes (268 dirs and 11000 files)...
[innerpfs] Calculating data block layout...
Preparing outer PFS...
[outerpfs] Setting up filesystem structure...
[outerpfs] Creating inodes (0 dirs and 1 files)...
[outerpfs] Calculating data block layout...
Preparing PKG header and body...
Error: System.Exception: Playgo Chunk hash file was not allocated enough space. Report this as a bug
at LibOrbisPkg.PKG.PkgBuilder.BuildPkg(Int64 pfsSize)
at LibOrbisPkg.PKG.PkgBuilder.Write(String filename, Action`1 logger)
at PkgEditor.Views.GP4View.<>c__DisplayClass22_0.<buildPkg_Click>b__2()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at PkgEditor.Views.GP4View.<buildPkg_Click>d__22.MoveNext()
at LibOrbisPkg.PKG.PkgBuilder.BuildPkg(Int64 pfsSize)
at LibOrbisPkg.PKG.PkgBuilder.Write(String filename, Action`1 logger)
at PkgEditor.Views.GP4View.<>c__DisplayClass22_0.<buildPkg_Click>b__2()
at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at PkgEditor.Views.GP4View.<buildPkg_Click>d__22.MoveNext()


Is there any way to edit game files directly on PS4 and not creating game patches or fully repacking the game?
 

vinzor

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can't guarantee this will work, but this is the build from the openorbis sdk:
Used editor that was in your archive (extracted and tried to build pkg) and it gives the same error, I think that problem is in .pkg file. After all if we will not be able to solve the problem, is there any way to edit game files directly on PS4?
 

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