Hi everyone, and to
@elhobbs mainly.
I just finished the colossal and amazing megawad "New Heretic 1", and it was a fun and engaging marathon.
This addon contains no less than 48 levels, most of them large, articulate, and varied.
The structure of the rooms, the position of switches, teleports, platforms, the choice and combination of textures, the positioning of enemies, all reveals careful study, involvment to execution and love of detail.
Apart from the use of a cheat to have full weapons and bullets (really necessary), as far as possible I played each level normally, without facilitation, orienting me mainly thanks to the use of the map.
And these are the conclusions to which I came:
1)About 90% of the levels can be completed without difficulty, as long as you look for the secret passages by touching every wall and every corner.
In these maps the sound effects and BGM are 99% perfect, with very rare and short-lived croaking sounds.
As for the graphics, you can sometimes see the infamous horizontal white lines, but they are barely noticeable.
2)In 3-4 levels the background textures are unfortunately missing and the screen is black, but when you approach the textures appear, and then disappear when you move away; but this concerns only part of the level. Using the map and the cheat "ravmap" (complete map) you can still finish the level.
3) In 2-3 levels unfortunately the game crashes in a certain point for a reason that is incomprehensible at first glance;
I have verified these points several times, and then skipped these levels with the cheat "engage##".
4) In 1-2 levels it seems that the creator has forgotten to place the 3 keys, which are not detectable even with the cheat "ravmap" (entered twice). But you can continue using the cheat "skel" (which gives the three keys).
5) The last 3 levels (6-1/3) are only reachable via warp cheat ("engage61") but having first deactivated the map in the lower screen, otherwise the game freezes. Once the level is loaded, the map can be reactivated.
After that, strangely enough, I couldn't load the save or restart these levels because of continuous crashes.
I take this opportunity to emphasize again the exceptional nature and accuracy of this FPS port, which on DS makes a great figure, and to thank the dedication and professionalism of its author.
As you can see I'm continuing to play it and admire this port virtues, and even if I were the only one to do so (which I do not think) your efforts have not been in vain: you have satisfied at least one adult, his spirit still childish and playful, who owes a debt of gratitude to you.
P.S. The only request I would like to make, if possible, would be to move the level title, which appears when the map is activated, from the top screen to the bottom screen (in the lower side of this).