@benone thank you! Looks like most issues are in hand now. Your continued help has been greatly appreciated!
We also recently solved the Top Gear Rally issue with sprites appearing through hills etc, again this will be fixed on the main branch once the new video renderer is optimised and further tested (fix details for this game are contained in the Github issue). I'm going to be looking at the EEPROM issues that stop some games from saving/working properly, as these were also partially solved in some standalone gpsp versions.
Will let you know if we need help again!
@benone
EDIT: Don't worry about what was here - have managed to identify and resolve it. It was to do with copy protection and save types, as the Dragonball games in particular don't work properly at the moment but have now got a fix in the works!
Many thanks as always in advance!
We also recently solved the Top Gear Rally issue with sprites appearing through hills etc, again this will be fixed on the main branch once the new video renderer is optimised and further tested (fix details for this game are contained in the Github issue). I'm going to be looking at the EEPROM issues that stop some games from saving/working properly, as these were also partially solved in some standalone gpsp versions.
Will let you know if we need help again!
Post automatically merged:
@benone
EDIT: Don't worry about what was here - have managed to identify and resolve it. It was to do with copy protection and save types, as the Dragonball games in particular don't work properly at the moment but have now got a fix in the works!
Many thanks as always in advance!
Last edited by leapster,