Game Name: Warship gunner 2: portable
Developer/Publisher: Koei
Release: 2009 November 15th
Genre: "Vehicle Simulation", Action/Strategy
Does it have lots of text?
The vast majority of the game's text is menus and the a fairly large tech-tree, while the game also boasts three "storylines" the plot text is fairly minimalistic in comparison to the UI elements and tech tree
Why I don't think this will come out in the West?
There was an english release of the game on PS2 after wich the PSP version came out 2-3 years later as an after thought to have SOME presence on the PSP besides the fact that the game was released 7 years ago and Koei hasn't in 7 years made a single refference as to them even remembering they had that franchise
What is it about?
The gameplay, though referred to as "Vehicle Simulation" on wikipedia is anything but that, the game works in two main phases, battles and a interlude between missions during wich one can modify seafaring warships he currently owns or create entirely new ships wich can be hand-crafted for specific purposes and roles by picking parts and grafting them onto a hull as desired, during thoses same interludes one is also able to play back missions already finished and head to the R&D departement where one may spend currency earned by completing missions to obtain new parts to craft ships with, on the other hand Battles, though quite tame in the first few missions, very quickly ramp up in intensity, though the ships begin with almost historically accurate stats and abilities theses quickly are abandonned for more absurd stats to achive battles that are quite frankly frenetic and ludicrous such as ships achieving speeds within the 80 knots area, wielding weaponry that ranges from true and theoric WW2 weaponry to vertical launch missiles, lasers and alien weaponry, all this in battles that very quickly escalate in intensity and eventually pits you up against bosses wich become more and more insane as you go along....
Popularity in Japan:
considering that I cannot find ANY report of this game's popularity nor anything relating to it nowadays, I'd say this game has been forgotten years ago in japan
Screenshots:
Videos:
only videos available are of the PS2 english version
Why I think it needs to be translated?
Put bluntly, the PCSX2 option isn't viable, it lags like hell, is buggy and butchers just about everything it can, its to the point just looking at the game will give you headaches
PLUS the PSP version comes with a R&D UI wich shows what are the steps to go down a research tree wich ACTUALLY IS A HUGE DEAL as the original did not meaning you had to GUESS wich parts/blueprints you needed in order to unlock more researches, even a walkthrough won't help at this point as you need to research things in a specific order meaning you couldn't JUST skip skip stuff you didn't have yet, it AT LEAST tells you what you need in order to keep going down the research trees
What I can do to help:
Absolutely nothing, I am not a translator whatsoever, however seeing the game already had a english version on PS2, texts could be obtained from it to port over to the PSP version wich could potentially make things faster....
Someone needs to translate this game, such unique game on PSP. Tons fun (absurd ship-to-ship fights), especially making ships (recreating real life ones and stupidly ridiculous one). I can sorta read Japanese but I'm more confident on menu translations (and maybe tutorials, if that helps) because figuring how to make ships for the first time is hell