Tutorial  Updated

How to install Retrix (Retroarch/Libretro port) for Xbox One

Prerequisite - Requires Dev mode to be activated so you can sideloadd apps. If you don't already have it you can find more information here. https://www.windowscentral.com/how-activate-dev-mode-your-xbox-one-console


libretro_logo.jpg



Retrix(LibretroRT) is a massive project aimed at porting all libretro cores to UWP. It currently supports Nes,Snes,Sega Master System,Sega Game gear, Sega CD, sg 1000, Playstation, Gameboy, Gameboy advance, and many more to be ported soon. This guide will cover installing Retrix for your xbox one console.


[1.] Download ProjectPgeasus (If you already have ProjectPegasus this step doesn't apply)
https://github.com/wiired24/ProjectPegasus/raw/master/ProjectPegasusSetup.exe





[2.] Once Installed just open it up and select RetriX. Now just wait for it to download. All you have to do now is Sideload Retrix on to your Xbox One (If you don't know how, follow the full guide here https://github.com/wiired24/ProjectPegasus/blob/master/binaries/Installing APPX Packages.pdf )

[3.] Enjoy! :yayone:

TEcaQY6.png


Retrix brings with it support for local 2 player something we have not had until now. It also opens the floodgates to every single emulator that is currently inside the scope of the libretro project. You can see a full list here https://github.com/libretro

I had been sitting on releasing Retrix for quite a bit now but it has finally reached a point where it is stable enough for release. Credit goes to Albertofustonini for creating and maintaining the Retrix Project. Credit also goes to @kingtut for advocating for a Libretro/Retroarch port for Xbox One. You can follow current development on the official github page https://github.com/Aftnet/LibretroRT

 
Last edited by wiired24,

dominater01

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so far it works great, its so nice to have on the xbox one its definitely needed to make dev mode worth it in my opinion

my question tho is there no way to bring up any sort of menu to save/load or quit etc.

the dev really put alot of effort in to this in a month so far and this is where its got to :O
 

wiired24

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so far it works great, its so nice to have on the xbox one its definitely needed to make dev mode worth it in my opinion

my question tho is there no way to bring up any sort of menu to save/load or quit etc.

the dev really put alot of effort in to this in a month so far and this is where its got to :O

Yeah I have reached out to him for further comment in regards to saving and loading on Xbox One. Currently awaiting his response. It should be fixed soon. He has also stated that he is interested in porting more cores to Retrix (PS1,MAME,N64,DS,etc) He's done amazing work on this. It's really a game changer for the Xbox One scene
 
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wiired24

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i know this is still alpha beta territory but so far game boy games crash after intro on games

and gameboy color

Haven't tested all of the emulators I have tested NES,SNES, and Master System though all of those work fine. I'll let AF Know about the issues

Oh btw going to be updating the link soon with a new version. With save game support. It's built in to the Emulator right now but without the mouse cursor you cannot bring it up to use the overlay and that's why you don't see it
 
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kingtut

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ok, I will try installing your version then. for some reason mine has jumping button mapped to B, and A being shoot for mega man x
 

wiired24

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ok, I will try installing your version then. for some reason mine has jumping button mapped to B, and A being shoot for mega man x

The controls are the same in both versions. It's just the way they are mapped by default A for A, B for B, etc
In future releases I'm sure you will be able to map the controller to your liking. The software is in alpha stage right now so not everything has been 100% implemented yet.
 
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dominater01

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the cursor now comes up when pressing the a button also in game is there anyway to only map it to the thumb stick or just map it to a button like nesbox?
 

wiired24

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the cursor now comes up when pressing the a button also in game is there anyway to only map it to the thumb stick or just map it to a button like nesbox?

This was a quick fix it's not the best method of resolving the issue perhaps. What I did is i just moved the cursor off the screen and then resume playing my game. That works fine for me. Besides you only use the D-Pad and the buttons to play anyways the analog sticks are not needed.

Alberto has said he does intend to resolve this issue in the future but for now this is the best fix we have
 
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dominater01

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This was a quick fix it's not the best method of resolving the issue perhaps. What I did is i just moved the cursor off the screen and then resume playing my game. That works fine for me. Besides you only use the D-Pad and the buttons to play anyways the analog sticks are not needed
pressing the "A" Button also brings up the menu for me in game i understand the thumbsticks arnt needed but pressing the "A" button to jump or whatever shouldnt bring up a menu can you fix this plz?
 

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pressing the "A" Button also brings up the menu for me in game i understand the thumbsticks arnt needed but pressing the "A" button to jump or whatever shouldnt bring up a menu can you fix this plz?

It brings up the overlay yes the mouse cursor still resides off screen. I'll have a look at the codebase again tommorow I'm getting ready to head to bed. Like i stated before this was just a quick fix and it's not perfect. Alberto has said himself he will be working soon to implement this correctly for Xbox One
 

kingtut

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pressing the "A" Button also brings up the menu for me in game i understand the thumbsticks arnt needed but pressing the "A" button to jump or whatever shouldnt bring up a menu can you fix this plz?
if you want, I compiled a version without xbox mouse, it means you can't use save states. But if you are ok with that, I will gladly give you my version until a fix happens
 

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