NESFab, a new programming language for NES games by Pubby Games
The homebrew community has since seen a huge step up in terms of giving support and new experiences to older consoles, with many homebrew devs working on all-new games, like E.T. for NES by Khan, or Classic Kong, a remake of the original Donkey Kong arcade game, for the SNES. The amount of new titles developed by homebrew developers surged during the last decade, with many tools and compilers being developed to aid in the development process.
NESFab is a new programming language created to help with the coding of NES games, recently released just a month ago in its initial 0.1 version. This programming language is specifically tailored with the 8bit limitation of the NES, with the creator claiming that this language is much more ergonomic to use than C, and also providing a much faster assembly code and better optimized than any other high-level compiler available, like GCC and LLVM.
The language does have its limitations though, as one of the most prominent cons of the language is that it only supports a select number of mappers for the system, and of course, developing a game in assembly code directly will always surpass any other type of language.
However, without any doubt, this will surely help in developing new titles for homebrew devs, and the creators of NESFab have also released an NES game purely developed with NESFab, titled "Hang Glider", which for those interested, they can try it out right now by getting the game from their website.
Source
GitHub Repository