I made a small python-based program for shiny hunting in USUM
How it handles error:
Found a shiny pokemon:
Post automatically merged:
Thanks for ya help, lol. My dream finally came true.
Can you share this program. I play UsUm a lot.
I made a small python-based program for shiny hunting in USUM
How it handles error:
Found a shiny pokemon:
Post automatically merged:
Thanks for ya help, lol. My dream finally came true.
I posted here. https://gbatemp.net/threads/shiny-hunter-usum-afk.648378/Can you share this program. I play UsUm a lot.
Also the source code. https://gbatemp.net/threads/shiny-hunter-usum-afk.648378/Do you reckon you could share the program?
Sorry to hear that you are having issues using this homebrew. Not sure why it would freeze when left afk. I'll see if I have any idea the next couple of days.The new version of ntr stutters sometimes and freezes when not in use for some time . The first version(improved one) ran without any stutters
I've been unsuccessfully trying to fix that for weeks. It's some kind of bug in the multi-threaded encoding code. Also causes flickering in say Chokistream, and NTRView for Wii U. I'll work on fixing it (hopefully) in the next couple of days.Thank you for making a very nice app. I am using this app with the software "Animal Crossing". The app works almost without any problems. But sometimes the screen is a bit choppy. When I check the logs when it gets jerky, it shows an error. Is this something that can be managed in the settings? The logs are as follows.
recv end packet incomplete
recv incomplete skipping frame
Corrupt JPEG data: 1097 extraneous bytes before marker 0xd9
recv decode error
Device used: New2DS
Thank you for your reply. This app is already nice. And yet you are taking it even higher. Truly amazing. I hope you get that bug worked out.Sorry to hear that you are having issues using this homebrew. Not sure why it would freeze when left afk. I'll see if I have any idea the next couple of days.
I've been unsuccessfully trying to fix that for weeks. It's some kind of bug in the multi-threaded encoding code. Also causes flickering in say Chokistream, and NTRView for Wii U. I'll work on fixing it (hopefully) in the next couple of days.
Hey there,
can you create a .3dsx version as well? Or is this just a modified ntr.bin?
Have you installed the latest version of Luma3DS?Hmm I couldn't get the 3dsx version to work. A couple months ago it was black screen for remote play after going into games. Now it just straight up hang the 3DS...
ctrpf plugins were indeed the problem. i had some installed from years back and moving them to another folder fixed it.Hi @queenbiscuit311
Welcome!
Are you using CTRPF plugins (including 3gx ones) by any chance? Some change I've made a while back made this version not work with those by default. If you press X + Y there's an option to change the behavior to make it work. (If this is causing problem I'll change the default behavior for future version)
For home menu streaming at 3 FPS, does it slow down you actual 3DS as well? Just wondering why that would happen..