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@QuarkTheAwesome initially reversed Nintendo's keyboard library, but had trouble getting it to work because it is a C++ function, rather than the C functions that OSDynLoad can export.Im guessing to get access to the real wii u keyboard we would need IOSU stuffz, im not really amazing at the wii u homebrew scene but thats what im guessing. Although i think i might have seen a homebrew app use it before. Idk
Once us devs figure out how to actually use it, it can be done with kernel-level access.