I want to create a grid based map for this game, but I'm curious how to do that with this tri-metric view.
Here is my screenshot:
I opened the jar and I could find a possibly encrypted tiles.opt file, whether that's the tilemap or tileset, I don't know how to read it.
I did figure out that the depth goes in diagonals of 12 pixels and height is straight up, if the width was straight, we could call it oblique projection, I like that.
If you're smart, you notice that this is physically impossible as with the stair going up, physical space grows wider.
Am I making forum mistakes?
Any help is appreciated!
Here is my screenshot:
I opened the jar and I could find a possibly encrypted tiles.opt file, whether that's the tilemap or tileset, I don't know how to read it.
I did figure out that the depth goes in diagonals of 12 pixels and height is straight up, if the width was straight, we could call it oblique projection, I like that.
If you're smart, you notice that this is physically impossible as with the stair going up, physical space grows wider.
Am I making forum mistakes?
Any help is appreciated!
Last edited by kevincrans,