Most current controllers with back buttons are macro-programmable, such as 8BitDo Ultimate Bluetooth.But none of them let you input a button combination or even a string of buttons and assign it to that rear button.
GuliKit has already spent a certain amount of time on this, trying to perform Hall upgrades on the three major types of controllers: ps/xbox/ns. However, since compatible data is in the hands of officials, it will take time to study.The industry is still missing standard size hall-effect analog stick replacements, compatible with the existing carbon-resistor/potentiometer parts.
There are several hall-effect controllers in the market now, but Sony and Microsoft still didn't adopt those, and instead went for selling replacement parts, that still use carbon resistor analogs - Sony with their analog swappable part and MS now officially selling parts:
I think you misunderstand.Most current controllers with back buttons are macro-programmable, such as 8BitDo Ultimate Bluetooth.
Or am I misunderstanding what you mean?
Can you look for a similar product? I would like to understand better what you are talking about.Right now, most everything that does such a thing is typically catered towards supporting one platform
They will kill me!!!Include the full game on the disc and that it's fully playable whether online or offline, looking at you, Sony/EA.
https://www.8bitdo.com/ultimate-bluetooth-controller/For example: say I have to press A, X, and then right trigger frequently in a game. Make the back button “record” those button presses and then when I press the back button, it’s as if I pressed those face buttons exactly.
I think a good example of this is something like ReWASD offers, Or Logitech Gaming Software/Razer SynapsisI think you misunderstand.
Most controllers with back buttons will allow you to remap a “face” button to the back button. Or they will turbo press a “face button”. Or they will “double/triple tap” a “face button.
I’ve yet to see a controller that allows me to hold the back button and press a sequence of “face buttons” and then replay that same sequence when the back button is pressed.
For example: say I have to press A, X, and then right trigger frequently in a game. Make the back button “record” those button presses and then when I press the back button, it’s as if I pressed those face buttons exactly.
Some examples that do this for Game Boy cartridges are the GBxCart RW (https://shop.insidegadgets.com/product/gbxcart-rw/) and the Joey Jr from BennVenn (https://bennvenn.myshopify.com/products/usb-gb-c-cart-dumper-the-joey-jr)Can you look for a similar product? I would like to understand better what you are talking about.
If it is this all-in-one, consider:Some examples that do this for Game Boy cartridges are the GBxCart RW (https://shop.insidegadgets.com/product/gbxcart-rw/) and the Joey Jr from BennVenn (https://bennvenn.myshopify.com/products/usb-gb-c-cart-dumper-the-joey-jr)
The cool thing about these is they also support flashing to supported supported bootleg cartridges. This isn't really a necessary feature, but it's cool that they can support something like that.
Something that could do similar ROM/save data backups for more platforms such as NES/SNES/Genesis/etc. would be really cool to have. Again, it's a pretty wild suggestion, and there's probably reasons it hasn't been done, but the existing products are definitely all lacking the polish of a retail/mass produced product, and possibly some of the features one could have, too.
As for what something like this would be worth, it's hard to say, but I think a "multiple-in-one" solution is something many retro gaming offerings contain in many scenarios, but not really in this one.
I'm a big advocate for preserving games software, and something like this could make this a reality for collectors, without involving illegal downloads/warez.
It looks like a user here put together something like what I'm suggesting several years ago. https://gbatemp.net/threads/multi-console-cartridge-dumper.496428/If it is this all-in-one, consider:
1. The problem of 'shape compatibility'.
2. I think the solution is to separate the storage of each adapted console. Because it is difficult to achieve technically the storage of different consoles can be shared.
I get it, it's really hard to mass-produce, and it's basically a purely technical creation, regardless of appearance.It looks like a user here put together something like what I'm suggesting several years ago. https://gbatemp.net/threads/multi-console-cartridge-dumper.496428/
GuliKit was making this.The main thing I want is Hall-effect sticks that can be soldered into existing Xbox/Switch/Playstation controllers. Hall-effect sticks for the Meta Quest 2/3 would also be really nice, since those things wear out even faster than Joycon sticks (I'm on my 3rd RMA'd set of controllers).
This one, I already let them know after your commentThat, and a good, affordable, USB-C stretch-on android phone controller that fits with a case on and has a 3.5mm headphone jack. The Backbone One, Gamesir X2-Pro and Razer Kishi V2 are absurdly expensive. I don't know how they get away with charging $99 for a basic controller when a Vader 3 Pro has hall-effect sticks and mechanical buttons for $70. And there's plenty of bluetooth ones for around $30 but the latency on android is terrible.
If Gulikit made a phone controller with the same general shape of the Backbone One with their hall-effect joycon sticks in it for like $60 I'd buy one.
That’s one controller and it only works on the Switch, Android, iOS, and PC. Show me a PS5/Xbox1 controller that does this.Take a look at the description of Ultimate Software, is it what you want?
In the next few months, GuliKit's KK3 and GoKu Adapter can solve this.That’s one controller and it only works on the Switch, Android, iOS, and PC. Show me a PS5/Xbox1 controller that does this.
I googled a few of the products you mentioned, which is an area we've never covered.I'd love something with the ergonomics of the Logitech G13 but with full mechanical keys and at least one button row more on the top (effectively the number row).
The G13, with the little thumbstick under the thumb and freely programmable buttons for the entire left hand, is technically a great product for many games as it's more ergonomic than most keyboards and the thumbstick offers some neat functionality in a bunch of games, however the keys all feel like crap and the lack of buttons above where the hand rests drastically cuts the amount of quick to reach buttons by an unacceptable amount. It's still plenty useful for games like Elite Dangerous but these days I use mine more for random work shortcuts than anything else.
Razer has something similar with the Tartarus but that one has fewer keys total and is less comfortable, to say nothing about their terrible software.