TWLMenu++ uses the latest versions of the cheats (as of 2019) each update.Is this hosted somewhere like github?
Is there a way to autoupdate them from the 3DS or does TWLMenu use latest version each update?
Yes, that's normal. Only 3D fields will be expanded, and 2D screens will be stretched.I know that this is built into TWLMenu++ now, and I tried using it for SM 64 DS (enabled 16:10 widescreen by hitting Y in twilight), but to my eyes it just looks like the screen is stretched rather than actual 16:10 scaled. You notice it on the startup image for the game (which of course is not 3d). Is it still working correctly and that's just what happens when non3d images are displayed? I think somethings off, but I'm sure it's all installed correctly and I have "load external FIRMs and modules" enabled, along with game patching.
Sorry for the tag so long after your message, but I was wondering how to change the E3A0109F values to something that match other aspect ratios. I know for 16:9 it's E3A01090 instead, but I can't figure out how to change that for 21:9 or 32:9 for instance.Metroid Prime Hunters (USA)
16:10 Widescreen for 3DS
52110FFC E5991664
02110FFC E3A0109F
D2000000 00000000
5211C638 E59A1664
0211C638 E3A0109F
D2000000 00000000
52110820 00001555
02110820 00001999
D2000000 00000000
This game required three ASM patches for proper widescreen. The first one does the main widescreen. The second one patches the 3D to 2D positioning scale. The third one patches the culling plane widths.