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A Ressha de Ikou (A-Train) English Translation Patch for the NES/Famicom 0.99

A Ressha de Ikou - English Translation Version 0.99

2/10/2021

MODIFICATIONS AND TITLE SCREEN GRAPHIC INSERTION BY MRRICHARD999
ALSO MODIFIED BY PROVEAUX
TRANSLATIONS BY AGENTORANGE & JINK640
CODE WORK ASSISTED BY ROTWANG

This patch will translate all of the text and menus in the game. Also attached is a screenshot of the control pad commands which might be helpful to run along your emulator next to it till the controls are more comfortable.

Apply to the following ROM

A Ressha de Ikou (Japan).nes
CRC32: 58FE5467
MD5: EEF6577471C300C86F8E67BE96BB6F15
SHA-1: FB64047D320C540EEB0CF72D9D7B80D08E2F410C
SHA-256: 719BB23E8D76AA158AE9D0FA83C4AA4E60B2EC51DA6AB321E1C9C7A2441DE297
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    A Ressha de Ikou - ENG-2.png
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    A Ressha de Ikou - ENG-1.png
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    A Ressha de Ikou - ENG-2.png
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  • A Ressha de Ikou - ENG-3.png
    A Ressha de Ikou - ENG-3.png
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MrRichard999
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  1. A Ressha de Ikou (A-Train) English Translation Patch for the NES/Famicom

    A Ressha de Ikou - English Translation Version 0.99 2/10/2021 MODIFICATIONS AND TITLE SCREEN...
General chit-chat
Help Users
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
    Xdqwerty @ Xdqwerty: ok im gonna make my own asset