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Mario Tennis N64 Data - For PocketSprite Handheld 1.0

Note! This version is made specifically for the super-tiny PocketSprite handheld, made by copying data to an existing savestate with a hex editor. If you want to enjoy this on a device that actually makes sense to play Mario Tennis on, please quickly escape to one of my other releases.

This is a save file with the N64 content unlocked. Specifically, it unlocks miniganes and Mario characters to be used in exhibition matches and link-cable battles. The intended method to unlock this content is to connect this game to the N64 version using the N64 transfer pack. Even though this game has been rereleased a time or two on Virtual Console, no effort was made to allow players to unlock this content by any alternative means. It is also quite hard, if not impossible, to find cheat codes to unlock this content. In short, anyone without the necessary hardware is out of luck. Until now.

I made this using Project64 and it wasn't hard, just tedious to get set up. Now you don't have to do it yourself. This file has no used save slots and no mini-game progress yet, perfect for starting a new game. The remaining miniganes are unlocked by beating the single-player game.

Come on, fellow PocketSprite owners. Dust of your units and bring this to ten downloads. I dare ya. :evil:

2023-12-03 21-34-21.jpeg
Change log
1.0 Initial release. Post triumphs and pain below.
Author
Cralex
Downloads
83
Views
745
First release
Last update
Rating
0.00 star(s) 0 ratings

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Help Users
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: