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PowerA Switch USB Controller config for Nintendont 2019-02-04

powera-wired-controller-plus.jpg

I wanted to play nintendont with my PowerA Switch controller but couldn't find a
controller.ini file online so I decided to make my own configuration so that other
people can use this file and play nintendont with their controller.

There should be a tap that says "Download Now" in this post so you can download the file.


This is also the first thing I upload here.
  • powera-wired-controller-plus.jpg
    powera-wired-controller-plus.jpg
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Author
Ludwig_Osdee
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4,129
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Hey, I know I spent a lot of time on this post, but do you plan to update the configurations?
I needed this, thanks!
Works near perfect. for me though, the home button in Nintendont does not work like it does on the Gamepad or wii u pro controller. When I hit it, nothing happens. Other than that, great.
Ludwig_Osdee
Ludwig_Osdee
I actually tried to bind the home button to exit but it didn't work, maybe I can assign it to the minus button but idk.
Awesome work thanks a lot :)
Ludwig_Osdee
Ludwig_Osdee
No problem!
Thanks for your comment :)
General chit-chat
Help Users
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: