ROM Hack Tales of Phantasia GBA Tilemaps ripped after 7 years of trying!

TwoSpikedHands

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Hey all, just wanted to give a little status update on some progress I've made on reverse engineering as I'm a tad bit excited :D
Today I have successfully decompressed and reverse engineered Tales of Phantasia GBA to the point where I can now load in my own custom maps!
Here's a little test map I made:
1714444532421.png

This map is essentially a copy of another map, modified, then placed into a section of free space to be loaded (for now) manually.
I eventually have plans to force the game to load it by itself without needing me to intervene, but that'll be at least a few weeks down the line since I have a new job.

I say this took 7 years because 7 years ago I posted on this forum and kinda gave up XD
Glad I came back to it!
 
Last edited by TwoSpikedHands,

eyeliner

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Hey all, just wanted to give a little status update on some progress I've made on reverse engineering as I'm a tad bit excited :D
Today I have successfully decompressed and reverse engineered Tales of Phantasia GBA to the point where I can now load in my own custom maps!
Here's a little test map I made:
View attachment 434624
This map is essentially a copy of another map, modified, then placed into a section of free space to be loaded (for now) manually.
I eventually have plans to force the game to load it by itself without needing me to intervene, but that'll be at least a few weeks down the line since I have a new job.

I say this took 7 years because 7 years ago I posted on this forum and kinda gave up XD
Glad I came back to it!
Will thy knowledge be shared, perchance?
 

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    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
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    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
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    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
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    human, robot, cyborg
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    human with cyborg enhancements
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    or like terminatior
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    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
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  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=EkjpCNa6vlY