[Release] Sonic-Mania-Decompilation Vita Port By SonicMastr500

godreborn

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@godreborn - typical items in ux0:user/00/savedata . But in ux0:data/mania/ there is options.bin and SaveData.bin . For Switch, I got the Save Data, and it is also SaveData.bin . About to test it right now
might work then. I figured saves would be in the data folder. a lot of homebrew does that to make them agnostic/universal.
 

godreborn

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damn, might be whatever security the system has interfering with the save. most saves are indeed universal, even legit ones, but certain aspects of the system's security or if it's big/little endian can make them not work on the surface. I don't have a hacked switch myself to even try toying with something switch related, but the vita uses pfs for the vita and the ps4 and probably 5.
 

sonictopfan

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damn, might be whatever security the system has interfering with the save. most saves are indeed universal, even legit ones, but certain aspects of the system's security or if it's big/little endian can make them not work on the surface. I don't have a hacked switch myself to even try toying with something switch related, but the vita uses pfs for the vita and the ps4 and probably 5.
Normally that’s the case but not always, for example I couldn’t copy my Mario 64 Wii U save data over to the PS Vita, maybe I’m doing something wrong? On the opposite side I couldn’t copy my Sonic CD save data from the Vita to the Wii U, most of the time though those saves work from one console t the other.
 
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sonictopfan

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I found a vpk in a third party website that works with the dlc, I won’t share any links so please don’t ask for it but I will say the vpk is around 12 megabytes.
 
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Reploid

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Well, no luck. The Switch Save is supposed to be Complete, with a few Items Unlocked, with Time Attack and Competition Unlocked. Still the same on the Vita
Just google PC save that completed
I found a vpk in a third party website that works with the dlc, I won’t share any links so please don’t ask for it but I will say the vpk is around 12 megabytes.
It's because of the manual, btw. But you can delete it to save 10mbs.
 

lordelan

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Well i just tried it on my lunch break now .. its working perfectly ( Takes a while to load ) ..but i dont know why ? but im thinking it will get pulled offline soon .. ( might be wrong ) .. but if Sega are anything like Nintendo ..it just might get pulled from us again ... still tho amaing job its running well so far
1. They are not.
2. They can't. It's decompiled, not leaked/stolen. Also you would have to provide assets from an officially bought release of the game by yourself so no copyrighted stuff is included at all. Look at the SM64 open source port. They [Nintendo in this case] can't do anything about it.
 

sonictopfan

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It isnt he would have to use crywin
More reason why “just compile it yourself” isn’t a viable option, not only do many of us lack the knowledge but also the required tools, I understand the whole “anti-piracy” thing but don’t act like compiling it yourself is an easy task, it varies from one person to another and from one software to another.
 

godreborn

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More reason why “just compile it yourself” isn’t a viable option, not only do many of us lack the knowledge but also the required tools, I understand the whole “anti-piracy” thing but don’t act like compiling it yourself is an easy task, it varies from one person to another and from one software to another.
I guess look for it online or in the usual places.
 
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Yokimari

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This is great! I love the vita homebrew community, they really are good at putting stuff out quickly like this, and it looks like it runs really well too.
 
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SonicMastr

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I compiled the updated version, but I think what I had was already it, perhaps not complete, because loading was fast in both of them. anyway, tested, and everything works as it should.
I believe the version you had was basically complete. I had to fix some threading stuff for my own sanity though. I cobbled together threading to make sure it was at least working then tidied it up a bit for release to try to reduce crashes.
 

sonictopfan

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I believe the version you had was basically complete. I had to fix some threading stuff for my own sanity though. I cobbled together threading to make sure it was at least working then tidied it up a bit for release to try to reduce crashes.
Honestly from my experience there weren’t too many crashes, if I’m to be honest playing Mania via official means crashed on me almost just as many times (maybe more) so all things considered I think this is a solid port (minus the slowdowns in the bonus levels).

However, now I kinda wish Sonic 1/2/CD get an update if only to reduces crashes (I can’t even beat two levels without the game softlocking) and in the case of CD just remove touch controls altogether or make it an option because I can’t control the game at all... would be nice if the screen aspect ration and animated cutscenes were fixed too at some point, any news for an update?
 
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