PlayStation Vita Reviews

Read our latest reviews of Sony PlayStation Vita games. The PlayStation Vita is a handheld game console manufactured and marketed by Sony Computer Entertainment. It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices. It was released in Japan and parts of Asia on December 17, 2011, in Europe, North America, South America and Singapore on February 22, 2012, and in Australia on February 23, 2012. It primarily competes with the Nintendo 3DS, as part of the Eighth generation of gaming. Read more...
  • Killzone: Mercenary

    Killzone: Mercenary (KZM) is the 5th game in the series and the second title on a handheld system. Back in 2006 Killzone Liberation launched for the PSP as a top down isometric third person...
    Reviewed by Thomas Hugh,  3 comments
  • The Walking Dead

    When the Vita was first announced it was touted as being capable of a console experience on-the-go. The Walking Dead is an episodic console game and is a direct port for the PS Vita. As there is...
    Reviewed by Thomas Hugh,  2 comments
  • Muramasa Rebirth

    Muramasa Rebirth is the story of Kisuke the amnesic Ninja and Momohime the princess who are in search of the legendary Demon Blades. Muramasa Rebirth is exclusive to PS Vita with redesigned...
    Reviewed by Thomas Hugh,  0 comments
  • Ridge Racer

    Everybody on this world was angry on Namco Bandai, they had an announcement... It was Riiiiiiidge Raaaacer! I was YEAH! :D Then I heard it was for Playstation Vita YAY!!!!! :D Then they've said...
    Reviewed by EON,  1 comment
  • Uncharted: Golden Abyss

    Uncharted: Golden Abyss, has been the "landmark" title since the Vita's debut. Uncharted offers many promises -- from non-traditional controls to a console-level game in both scope and traditional...
    Reviewed by Guild McCommunis,  19 comments
General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: @salazarcosplay, we just talked like 2 hours ago