Homebrew app A Commodore 64 core for the Analogue Pocket just released today!

Jayro

MediCat USB Dev
OP
Developer
Joined
Jul 23, 2012
Messages
13,105
Trophies
4
Location
WA State
Website
ko-fi.com
XP
17,340
Country
United States
desktop-wallpaper-c64-forever-commodore.jpg

Marcus-zzz seemingly out of nowhere just gave is a Commodore 64 core for the Analogue Pocket, which you can grab here:

https://github.com/markus-zzz/myc64-pocket



Most of the updaters should already have it. Pocket Sync will also offer to install the 3 files you need to download to get it working.
(kernal.bin, basic.bin, and characters.bin, respectively)
 

Jayro

MediCat USB Dev
OP
Developer
Joined
Jul 23, 2012
Messages
13,105
Trophies
4
Location
WA State
Website
ko-fi.com
XP
17,340
Country
United States
My Analogue Pocket is the best thing I've bought in a long time. I've recently bought the Dock and Game Gear adapter for it, along with a DS rumble cartridge from InsideGadgets, an EZ-Flash Omega DE, and a flash cart for Game Gear/ SMS / SG-1000 games. Being able to play all my favorite retro games on a modern TV with crystal-clear video and audio, scan lines, pixel grids, arcade roms, etc etc is just magical. I also have Analogue's Super NT, and I love that thing as well.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • S @ salazarcosplay:
    and also ahve the option to play as a human
  • S @ salazarcosplay:
    or set it up that when you get injured past a certain point they have to replace your human parts with cybernetics
  • Xdqwerty @ Xdqwerty:
    i have a placeholder enemy sprite i made
  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
    Xdqwerty @ Xdqwerty: ok im gonna make my own asset