Atmosphere NX CFW has been updated to 1.6.1 fixing a critical bricking problem

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The general stability is here once again with a new custom firmware update released just a few minutes ago for Atmosphere NX.
SciresM has debugged the original release of 1.6.0 further and released an update to Atmosphere NX for the Nintendo Switch with a new pre-release version 1.6.1, in which a critical problem causing certain consoles that had a rebuilt SYSTEM partition to brick once updated to 17.0.0 has been fixed.

As with any other pre-release for the custom firmware, this is an early version of the custom firmware so users can help debug and beta test the current version, so that any bugs encountered can be addressed and fixed for the proper and final stable version of Atmosphere 1.6.1. The changes done to the new Atmosphere v1.6.1 are as follows:

Atmopshere NX's 1.6.1 Release Notes said:
1.6.1 is Atmosphère's seventy-sixth official release.
Please be sure to update fusee when upgrading to 1.6.1. fusee-primary no longer exists, and will not work any more.
Please note: Atmosphère 1.6.1 is currently in pre-release, and issues may be found that need to be fixed before full release.
  • If any bugs are reported while Atmosphère is in pre-release, they will be fixed and the build will be updated.
  • 1.6.1 will transition to release after a short amount of time has passed without pressing bug reports.
With thanks to the @switchbrew team, Atmosphère 1.6.1 is bundled with hbl 2.4.3, and hbmenu 3.5.1.
The following was changed since the last release:
  • An improved solution to the problem that would cause consoles which had previously re-built their SYSTEM partition to brick on update-to-17.0.0 was added.
    • In particular, booting atmosphère will now automatically detect the problem and unbrick any consoles which have fallen into this state.
  • Some improvements were made to haze, including:
    • Performance was greatly improved:
      • Support was added for GetObjectPropList, which decreases the amount of requests made by ~8x.
      • Haze now performs rendering on the GPU, freeing up the CPU to respond to requests in a more timely manner.
    • An issue was fixed with how haze configures bMaxPacketSize0 which improves support for USB3.
  • General system stability improvements to enhance the user's experience.
And the following was changed in 1.6.0:
  • Basic support was added for 17.0.0.
    • The console should boot and atmosphère should be fully functional. However, not all modules have been fully updated to reflect the latest changes.
      • There shouldn't be anything user visible resulting from this, but it will be addressed in a soon-to-come atmosphère update.
    • exosphère was updated to reflect the latest official secure monitor behavior.
    • mesosphère was updated to reflect the latest official kernel behavior.
    • ncm was updated to reflect the latest official behavior.
    • erpt was partially updated to support the latest official behavior.
  • Atmosphere's gdbstub now supports waiting to attach to a specific program id on launch (as opposed to any application).
    • The monitor command for this is monitor wait <hex program id>, where program id can optionally have an 0x prefix.
  • Support was added to haze for editing files in-place and performing 64-bit transfers (files larger than 4 GB).
  • bpc.mitm was enabled on Mariko units, and now triggers pmic-based shutdowns/reboots (thanks @CTCaer).
    • This should cause the console to no longer wake ~15 seconds after shutdown on Mariko.
  • A number of minor issues were fixed and improvements were made, including:
    • A workaround was added for a change in 17.0.0 that would cause consoles which had previously re-built their SYSTEM partition to brick on update-to-17.0.0.
  • General system stability improvements to enhance the user's experience.
For information on the featureset supported by 1.6, please see the official release notes.

:arrow: Atmosphere NX's Release at GitHub
:arrow: Atmopshere's Discussion Thread
 

MeowMeowMeow

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of course u cant disconnect ur switch on this model and if someone disconnected it should lock the screen like if a controller disconnects not a hard programming setup and process to teach people how to use. thats a excuse. maybe switch 2 will be smart enough to have dock with harddrive that can sync to the tablet from wifi and could use this type of data for improvement. speaking as someone who knows how to take a product and improve it theres tons of processes they could have built and tied in even better features into a switch 2 model that they will miss out on because they dont have the data nor the willpower to push for true progress. its milk the consumers and give them as little as you can while milking them. the time playing cat and mouse games they could have made 10x the impact focusing on product improvement.

Dude it's okay to admit that you wanna run roms from a external HDD.
 

AndorfRequissa

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Dude it's okay to admit that you wanna run roms from a external HDD.
there are tons of users that have maxed out their sd cards and have to delete games from their card and redownload them from the eshop multiple times. this has nothing to do with piracy. it has to do with nintendo supporting their vast library on their OS imo.

sony and microsoft both have external HD options for OFW and to say its about roms is foolish cop out.
 

impeeza

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there are tons of users that have maxed out their sd cards and have to delete games from their card and redownload them from the eshop multiple times. this has nothing to do with piracy. it has to do with nintendo supporting their vast library on their OS imo.

sony and microsoft both have external HD options for OFW and to say its about roms is foolish cop out.
Seriously you need 1000+ games installed on your console?
 
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AndorfRequissa

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Seriously you need 1000+ games installed on your console?
resident evil games, mortal kombat and other games are 15+gig games. you could max out a 512gig sd card with less than 50 games on ur device.

its about not having to delete a big game like mortal kombat because of space issues which could free up the ability for 10-15 smaller games that u have to delete to redownload from and eshop.

the system is 5+years old and theres quite a big catalog of good games.
 
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impeeza

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Makes me wonder what notably changed on 1.6.2, but it isn't marked as a prerelease, so going there at least.
hope this comment not get deleted.

The 1.6.1 is a pre-release because have quick and dirty changes needed to minimally support FW 17, and could have errors, the time passed and the testers report no problems, then another set of changes was pulled out and the rest of changes needed to catch the changes of big N on their FW was pulled too, so now there is a full stable version of Atmosphère.
 
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