Convert the libretro-database cheats to ezflash!

Cry2Loud

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Hello everyone, this is my first post here. The only reason im even writing this is because I have found a working method to convert the cheats in the libretro database to those in the ezflash cheats folder. All credit for this goes to jer-irl on GitHub who I have been messaging for the past couple days figuring this out. so lets begin!

first you will need 3 files:
1. EZ-Flash Omega cheat library
2. libretro-database master branch download link
3. DAT file download page datomatic.no-intro.org/index.php?page=download&op=dat&s=23)

you will have to have all of these files unzipped. next you will have to change some typos in the libretro database so you dont get any errors. navigate to the cht folder, and then Nintendo - Game Boy Advance. typo one is in Pokemon - Feuerrote Edition (G). Open the file in notepad and right below the cheat4 section and above cheat5, delete "c". save the file. next go back out to the game boy advance folder and find Summon Night - Swordcraft Story (USA) (Code Breaker). at the top of this file it will say the amount of cheats is 174, change it to 175 and save.

now, for the final steps you will need python installed along with an executor, i recommend visual studio code.
open update_ezflash_cheats-main folder in your executor and click on update_ezflash_cheats. run the code (nothing is supposed to happen yet dont worry). then type this command line:
py update_ezflash_cheats.py patch -c [omegacheatlibrary CHEAT folder path] -d [dat file path] -l [libretro database master file path]
if done correctly, you should get the message: Patches applied
if you guys have any issues please let me know and I'll try to help out as best as I can!
 

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  • S @ salazarcosplay:
    or have it that you don't know you are a cyborg, robot, and you find out and have a existential crisis
  • S @ salazarcosplay:
    or have it start in the virtual world and you are an ai that gained sentience
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
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  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    Xdqwerty @ Xdqwerty: https://www.youtube.com/watch?v=EkjpCNa6vlY